Technology needed to thwart a bear Blog 8/31/2011 16 comments Three times in the past two weeks, I’ve poked my head outside in the wee hours of the morning, only to find my garbage cans (and sometimes even yard-waste cans) overturned, contents strewn all over.
Renesas building unity out of disaster Blog 8/22/2011 3 comments Renesas is rolling out several steps to increase redundancy in its supply chain and reduce the impact of any future natural disaster on its operations. The company is not alone, however. Other chip makers, component vendors and OEMs are engaged in similar actions in response to the Japan March earthquake.
DRAM hits record sales of $2 billion Blog 8/18/2011 3 comments In a report released by IHS/iSuppli yesterday, Ryan Chien revealed that the mobile DRAM market has exceeded the $2billion level for the first time on a quarterly basis.
What do we do about the space junk? Blog 8/17/2011 3 comments Estimates call for some 1200 new satellites to be launched by 2019. Meanwhile, an estimated half-million pieces of space debris currently orbit the earth. Impact seems inevitable.
The realities of IP reuse Blog 8/17/2011 6 comments Long touted as a silver bullet, IP reuse often fails to live up to expectations when it comes to increasing semiconductor R&D productivity and throughput.
From the Caravanserai Blog 8/8/2011 Post a comment To give you an idea of our plans for 1997,
here are a few of our resolutions: Increase coverage of the embedded systems community; increase coverage of digital signal processing; issue an updated CD-ROM; expand www.embedded.com.
Beware of Geeks Bearing GIFs Blog 8/8/2011 Post a comment But is WebTV an idea whose time has come or one whose time is still pending? A fully wrung-out interface and high-speed
Internet access via a cable modem could make all the difference with a product
such as WebTV.
Blog Doing Math in FPGAs Tom Burke 23 comments For a recent project, I explored doing "real" (that is, non-integer) math on a Spartan 3 FPGA. FPGAs, by their nature, do integer math. That is, there's no floating-point ...