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Ray Tracing: Is Holy Grail Found?

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Caleb Kraft
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a long time coming
Caleb Kraft   3/19/2014 4:33:51 PM
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People have been working on faster ways of doing ray tracing for some time.  Doing ray tracing in things like product renders is more common than games because your time budget is so much bigger. I can spend 20+ hours rendering a single frame of a car for a print ad, I don't have to put out 30+ frames like you would for a game (60+ for VR!).

Hopefully this hardware will push us to a place where we'll be able to more often utilize ray tracing. I suspect it will still be a while though.

Susan Rambo
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Ray tracing
Susan Rambo   3/19/2014 1:47:05 PM
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Excellent blog explaining the issues with ray tracing on GPUs and why Imagination may achieved ray tracing for mobile.

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David Patterson, known for his pioneering research that led to RAID, clusters and more, is part of a team at UC Berkeley that recently made its RISC-V processor architecture an open source hardware offering. We talk with Patterson and one of his colleagues behind the effort about the opportunities they see, what new kinds of designs they hope to enable and what it means for today’s commercial processor giants such as Intel, ARM and Imagination Technologies.