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What Will Make Wearable Technology Take Off?

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realjjj
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realjjj   8/3/2015 7:39:17 PM
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This idea that we need 100x the same sensor on our body is wishful thinking and not an efficient approach. Sure in some markets you can push pointless things just like today Western kitchens have 100 different gadgets that do very little and not very often. But that's not much of a revolution, just irrational consumers- i have no idea why i even own a microwave oven. Once the sensors are very very cheap, selling them has little upside and the dynamic changes but that won't be all that soon.

Even mechanical pocket watches 500 years ago could be considered as wearables. Headphones/earplugs and others are that too. So if there is a lesson, that would be that the device needs to offer enough functionality to be considered as a purchase and  once it does, the price has to be reasonable. So pretty much like any other product isn't it? The industry must stop thinking about it's needs and imagine what the consumer needs.

If you make ski goggle that change color based on conditions or have a HUD, that's good but if you just add a hiccup counter to some vanilla goggles,what's the point? The vision at this point seems to be hiccup sensors everywhere...

Watches will take off, just a lot slower than it should. For now the form factor is far from ideal, the hardware is not quite there and the functionality is far too limited while prices are ridiculously high for some high profile segments. if Google today puts Android Wear on 49-99$ devices, it would be a first big step but Google is hibernating. Oculus like glasses will be fine too, once they hit reasonable prices and convenient enough hardware but that might take a while since there is a tendency for a closed ecosystem approach that is bound to keep prices up and kill innovation.Glass was killed by marketing and there was no consumer version really so you can't count it as such. Google had so many ways to market Glass. Glass for driving, for cooking or gardening, Glass as a Go Pro alternative , Glass for urban games but the narrative got stuck on Glass in toilets.

In conclusion,wearables are already established but there is a vision problem, greed, poor execution, lack of R&D at device makers - tablets are not selling so what do device makers do? Obviously cut R&D because somehow when your product is not good enough, the solution is to make it worse. All the tech in the world won't sell if device makers can't gift rap it in a sane way.

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