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Mobile application platforms: A developer's perspective

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mlee3680
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re: Mobile application platforms: A developer's perspective
mlee3680   5/12/2012 8:16:26 PM
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application platform. It has everything you need to build custom business apps fasthttp://www.caspio.com/application-platform/

danh
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re: Mobile application platforms: A developer's perspective
danh   8/4/2010 6:29:18 PM
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Interesting article. The always-moving target and difficult trade-off decisions seem to be characteristic of software development. One correction i might make, though, is that Objective-C is not "a collection of macros for C that attempt to make it object-oriented". It has not been preprocessed into C since at least 1991 (when i first programmed on a NeXT): gcc compiles it directly. I think it's treatment of objects is something like Java (or at least like Java was last time i programmed in it a few years ago): every method is "virtual" so that you don't even need to know what "virtual" means. This makes it somewhat more object oriented than C++ but probably somewhat less object oriented than some interpreted languages like javascript (where new methods can be added to objects at runtime).

Frida189
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re: Mobile application platforms: A developer's perspective
Frida189   8/2/2010 12:57:36 PM
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Although the question whether to choose web or native approach towards mobile applications still holds ground, using the native platform is definitely my preferable line of choice. Simply because it gives more freedom to do cool stuff. Regards... Frida from Rapidsoft Technologies

MikeLC
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re: Mobile application platforms: A developer's perspective
MikeLC   7/22/2010 3:57:01 AM
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Yes, a great article. I have been developing games for the iPhone/iPod Touch/iEtc for almost two years now and find it a fairly easy platform to develop for. Open Source is used underneath many of the game engines that I use, but still use much Objective-C at the higher levels of control. Still, using C++ for general algorithms, OpenGL, OpenAL, and such, combined with other Open Source libraries increases my ability to port. Also, I believe the Android will be an ever increasing market and that the chart above is just too old to show it. Finally, some of the commercial game engines are ramping up to support more than one mobile platform. I believe, for this reason, that we will see more usage of game engines to produce game, as well as non-game software, on mobile devices.

Mark Wehrmeister
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re: Mobile application platforms: A developer's perspective
Mark Wehrmeister   7/21/2010 6:26:27 AM
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This is a great article about the complexities of writing code these days for mobile devices. Which platforms to support is always a moving target and who knows what the next great platform will be. Open source platforms are great for developers and hopefully eventually for consumers, but it's hard to argue with Apple's Market share in the mobile market and the ease with which applications can be written for that platform. As an iPhone user, I am thrilled by the depth and breadth of the applications available for my use and would have a hard time switching to an open source-based mobile device even if that platform is better for developers.

LarryM99
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re: Mobile application platforms: A developer's perspective
LarryM99   7/20/2010 8:41:15 PM
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For a brief period of time about six years ago I did game porting across cell phone platforms. At the time BREW was the closest thing to an OS environment that we had. Java was the language of choice on many handsets, but the libraries were, to put it kindly, sparse. Just a history lesson to put things into perspective... :-) Larry M.

nicolas.mokhoff
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re: Mobile application platforms: A developer's perspective
nicolas.mokhoff   7/20/2010 6:40:30 PM
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Open platform development is the way to go. Write once and be available across multiple devices. Do these guys have the right idea? http://www.nitobi.com/products/phonegap/

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