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Muddy mobile graphics waters dead ahead

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rick merritt
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re: Muddy mobile graphics waters dead ahead
rick merritt   4/19/2012 2:45:58 PM
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OpenGL ES is widely supported in mobile SoCs now. My understanding is engineers are just starting to support OpenCL for general-purpose GPU computing on the mobile chips with Qualcomm among the leaders here, hoping to run imaging apps in its Adreno graphics using OpenCL. Others are expected to follow, but the trend is just beginning in mobile

Paul Caheny
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re: Muddy mobile graphics waters dead ahead
Paul Caheny   4/19/2012 8:33:40 AM
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Interesting story. You mention "The next big thing in graphics is using these massively parallel chips to handle naturally parallel applications of all sorts such as media processing." and go on to talk about programmers using CUDA or OpenCL etc. to program the graphics cores within mobile SoCs. Later you mention the OpenGL ES 2.0 API for programming these devices. Isn't it the case at the moment that OpenGL is the only way to program the graphics cores within mobile SoCs? I'm not aware of any official plans from any SoC vendors to provide more general purpose programmatic access (CUDA/OpenCL/etc.) to the graphics cores within the mobile SoCs, do you know of any such plans?

jederrick
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re: Muddy mobile graphics waters dead ahead
jederrick   4/19/2012 5:11:43 AM
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I actually believe it will be a period of rapid innovation - but it will be very competitive and there are going to be some that lose big. The 2D graphic wars of the early 90's, desktop 3D wars, and now a new one with much higher potential volume but very constrained cost and power.

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