Hi, I've just taken over as editor of Mobile Handset DesignLine and am really excited about providing you great content.
Hi, I've just taken over as editor of Mobile Handset DesignLine and am really excited about providing great content. I've been around the DesignLine landscape for a couple of years now and there are several things that work well--I'm hoping you'll help.
One of the most important aspects of the DesignLine is to provide useful information--engineer to engineer. There are three types of articles I'm interested in:
The typical how-to article. How to solve, tweak, bypass, understand, etc., You know, the real design challenge/solution advice from one who's been there to another who might not yet understand, or is just moving into this type of challenge.
The tutorial, primer, or otherwise introduction to. This involves looking at a very narrow technology segment covered by this site and giving an in-depth snapshot of how it works.
A 'Tip of the Week.' Whereas the other two types of articles listed above are full-fledged 2,000 words (or more) and 3-5 graphics, the Tip of the Week is a quick, 'here's a tip you can use' article that is only around 750 words long--kind of a 'try this' set of instructions that will make someone's job easier--or cause a light bulb to go on.
I can be reached at email@example.com. Please don't be shy. All I need from you to start the process is an abstract--you know, some bullet points on a cocktail napkin. Save the prose for the article. Questions? Contact me.
Competitors, partners, and customers in our interdependent semiconductor industry often have mutual interests that could benefit from cooperation. By offering customers efficiency, we’d all win. Sadly, that’s not how things often work.