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kfield
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Re-engineering
kfield   7/24/2013 11:39:16 AM
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Very cool project. I'd love to see you publish details on his next generation device and some of hte trade-offs and decisions he's making, particularly if he plans to keep the price point at around $400.

Caleb Kraft
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Re: Re-engineering
Caleb Kraft   7/24/2013 11:43:56 AM
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That $400 is the rough cost of the wood, motors, and control board. The software is free, and he's giving away his files for free right now.

You could estimate the additional cost for new features. Lets say you knew you wanted an arm with 2 axis control and a pan/tilt head on the end of it. You know you'll need 4 stepper motors and a wood frame. It isn't like a commercial system where you would also have an additional software module that would cost a small fortune. 

While this is awesome, it isn't a business model. He's not making kits as a job. I think he's just offering to help people continue his hobby. if 5,000 people wanted them from him, he'd have to rethink some things in order to be able to support them all. 

kfield
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Re: Re-engineering
kfield   7/24/2013 11:54:01 AM
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Thanks for the insights Cab. I guess what I was really thinking about was now that he is going into version 2, there's likely to be feature additions and optimization of the existing design. It's always interesting to me to look at a design unfold over several iterations and get an understanding of the engineer's thought process throughout.

Tom Murphy
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Re: Re-engineering
Tom Murphy   7/24/2013 1:03:58 PM
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This is a great prototype for a stablization system for animation! I'm sure it could be productized and made into a profitable enterprise, perhaps using materials (metal or plastic) that would be a bit less clunky.  There are a lot of options to stabilize video and most cameras have some basic stablization built in; there are also good harnesses that strap onto the camera person, but I hadn't seen a system like this for animation before.  Surely, Lucas Arts has something like this in its shop. 

 

mcgrathdylan
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Re: Re-engineering
mcgrathdylan   7/24/2013 7:47:54 PM
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Any idea how popular this has been so far? How many basic kits people have already bought from him? It seems like Ryan has gone to quite a bit of work to advance his hobby. Seems like a labor of love.

rylangrayston
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Re: Re-engineering
rylangrayston   7/27/2013 6:48:02 PM
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Hey everybody Just found this article... here come the reply s

 

0 kits so far! lol

There is a market for this rig but I think i need to spend more on the hard ware

to hit that market.  Prof of market is here

http://www.kickstarter.com/projects/camblock/camblock-adventure-timelapse-with-pan-tilt-dolly

I built this rig supper cheap because it just a beta revision to code on.

This is def a labour of love ! ... For my brother Nathan Grayston actualy.  He is into film

and we have lots of ideas we cant do without this rig!  Many of them reqire complex actions

inbetween time lapse frames, there are some things you just cant with the avalible closed software systems avaible, Altho I commend dragon frame for suporting Arduino!, it still isnt a solution for us.

rylangrayston
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Re: Re-engineering
rylangrayston   7/27/2013 7:06:45 PM
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I would love to prod i sized The hard ware side of this project.. but id want to build a team to pull that off.. so if any one wants to be on such a team contact me!


Another option would to be a forced donation of 0.01 dollors, to use the pro version of the soft ware.

It would still be open but I like the idea of implementing this becuse it would get people past the fact that they dont donate becuse there to lazzy. I think that if people are foced to go thrue the process of donateing  a cent they will probably choose to donate the recomended 5 dollors. 

This could be a great funding modle for open projects.
 Just like it has been for some music artists!

 

 

rylangrayston
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Re: Re-engineering
rylangrayston   7/27/2013 7:13:26 PM
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kfeild:

Indeed this project is taking a wonderful turn ...

soon the blender interface will be extreemly flexible alowing the control of any arangement of steppers, lights, valves etc Not just a Cammera rig project any more!


Im coding away on it today actualy!

rylangrayston
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Re: Re-engineering
rylangrayston   7/27/2013 7:16:59 PM
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kfeild:

Indeed this project is taking a wonderful turn ...

soon the blender interface will be extreemly flexible alowing the control of any arangement of steppers, lights, valves etc Not just a Cammera rig project any more!


Im coding away on it today actualy!

rylangrayston
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Re: Re-engineering
rylangrayston   7/27/2013 7:30:14 PM
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Hey Thanks For the article man!! Its great! You got everything right!

and yes the idea behind offering kits is simply to grow the project ... Which will just die if

im the only on with a rig! lol


Im actual offerng to build the kits for 900 as there are fule and shiping costs and

I have to stay out of town when im at my Local Hacker space ( the closest one to me is 300 Kl away!)

but ya just trying to break even.


Any way thanks again for the article Ill be sure to let you know when the next version is out!

It will be way Diffrent!

Ps

If it looks like im flooding this form ... im not click the "Threded" link at the top !

 

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