Design Article

Picking the right MPSoC-based video architecture: Part 1

Santanu Dutta, Jens Rennert, Tiehan Lv, Jiang Xu, Shengqi Yang, and Wayne Wolf

8/17/2009 5:45 PM EDT

The growing demand in multimedia video processing and its applications owes its origin to and, at the same time, is responsible for the further development of both hardware design and software techniques.

Aided by advancements in very large-scale integrated circuit (VLSI) manufacturing technology that has made possible the integration of increased functionality in smaller circuits, it is primarily the development of novel signal-processing architectures and design techniques that has brought audio, video, graphics, image, speech, and text processing together.

It has also prompted advanced multimedia video applications such as high-definition digital television, digital set-top boxes with time-shift functionality, 3D games, H.26x video conferencing, MPEG-4 interactivity, and so forth.

The computational requirements of multimedia video processing being dominated by signal-processing tasks that require complex and real-time processing on high volumes of data, this chapter attempts to take a closer look at some of the recent trends in designing integrated circuits (ICs) for such systems.

This series of articles considers MPSoC architectures for advanced video applications. Video applications are rapidly evolving along with the increases in computational power supplied by Moore's Law.

Although MPSoC must be tailored to their primary application in order to squeeze the maximum amount of performance from the available silicon, the architecture should also be designed for flexibility in order to maximize the utility and longevity of the design.

The computational requirements of multimedia video processing being dominated by signal-processing tasks that require complex and real-time processing on high volumes of data, we attempt a closer look at some of the recent trends in designing ICs for such systems.

We first look at several video applications in order to understand the requirements better on video MPSoCs. We of course consider video compression, the dominant application today of digital video. We also look at one of our own applications, the real-time gesture recognition system designed as part of the Princeton Smart Camera Project, as an example of a new generation of video applications.

We then spend a great deal of time identifying some of the recent trends in the design of multimedia SoCs and use the Philips NexperiaTM Home Entertainment Engine as a case study.

The specific topics touched on are: processor architectures, central processing unit (CPU) configurations, system and chip integration, intellectual property (IP) reuse, platform-based designs, communication bus structures, and design-for-testability (DFT) issues. We close with a brief discussion of trace-driven analysis of applications and architectures as part of the design of video MPSoC architectures.


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