Design Article

IMG1

How video compression works

BDTI

8/6/2007 3:00 AM EDT

[For a closer look at H.264, see H.264: the codec to watch]

Digital video compression and decompression algorithms (codecs) are at the heart of many modern video products, from DVD players to multimedia jukeboxes to video-capable cell phones. Understanding the operation of video compression algorithms is essential for developers of the systems, processors, and tools that target video applications. In this article, we explain the operation and characteristics of video codecs and the demands codecs make on processors. We also explain how codecs differ from one another and the significance of these differences.

Starting with stills
Because video clips are made up of sequences of individual images, or "frames," video compression algorithms share many concepts and techniques with still-image compression algorithms. Therefore, we begin our exploration of video compression by discussing the inner workings of transform-based still image compression algorithms such as JPEG, which are illustrated in Figure 1.


Click to enlarge.

The image compression techniques used in JPEG and in most video compression algorithms are "lossy." That is, the original uncompressed image can't be perfectly reconstructed from the compressed data, so some information from the original image is lost. The goal of using lossy compression is to minimize the number of bits that are consumed by the image while making sure that the differences between the original (uncompressed) image and the reconstructed image are not perceptible—or at least not objectionable—to the human eye.

Switching to frequency
The first step in JPEG and similar image compression algorithms is to divide the image into small blocks and transform each block into a frequency-domain representation. Typically, this step uses a discrete cosine transform (DCT) on blocks that are eight pixels wide by eight pixels high. Thus, the DCT operates on 64 input pixels and yields 64 frequency-domain coefficients, as shown in Figure 2. (Transforms other than DCT and block sizes other than eight by eight pixels are used in some algorithms. For simplicity, we discuss only the 8x8 DCT in this article.)


Click to enlarge.

The DCT itself is not lossy; that is, an inverse DCT (IDCT) could be used to perfectly reconstruct the original 64 pixels from the DCT coefficients. The transform is used to facilitate frequency-based compression techniques. The human eye is more sensitive to the information contained in low frequencies (corresponding to large features in the image) than to the information contained in high frequencies (corresponding to small features). Therefore, the DCT helps separate the more perceptually significant information from less perceptually significant information. After the DCT, the compression algorithm encodes the low-frequency DCT coefficients with high precision, but uses fewer bits to encode the high-frequency coefficients. In the decoding algorithm, an IDCT transforms the imperfectly coded coefficients back into an 8x8 block of pixels.

A single two-dimensional eight-by-eight DCT or IDCT requires a few hundred instruction cycles on a typical DSP such as the Texas Instruments TMS320C55x. Video compression algorithms often perform a vast number of DCTs and/or IDCTs per second. For example, an MPEG-4 video decoder operating at VGA (640x480) resolution and a frame rate of 30 frames per second (fps) would require roughly 216,000 8x8 IDCTs per second, depending on the video content. In older video codecs these IDCT computations could consume as many as 30% of the processor cycles. In newer, more demanding codec algorithms such as H.264, however, the inverse transform (which is often a different transform than the IDCT) takes only a few percent of the decoder cycles.

Because the DCT and other transforms operate on small image blocks, the memory requirements of these functions are typically negligible compared to the size of frame buffers and other data in image and video compression applications.

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Comments


bgsf188

5/15/2009 8:30 PM EDT

very well written and helpful.

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Shevach

6/13/2010 2:33 AM EDT

I've read this paper.

I have a critical comment on deblocking/deringing filtering. In the paper, it is stated that some standards integrate deblocking/deringing filtering in decompression loop. As for deblocking, it's true.

I know NO standard where a deringing filter is integrated in the decoding loop. For example in H.264, AVS the deblocking filter indeed is integrated into decoding loop. But deblocking and deringing is not the same. They are different things.

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geryhostone

6/22/2010 8:25 AM EDT

Just wondering if it is worth buying or not. I do not want to use the trial version. Also I heard it makes good videos but the end result is a lot of space (like 3GB).


cho yung tea

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geryhostone

6/23/2010 1:06 AM EDT

Just wondering if it is worth buying or not. I do not want to use the trial version. Also I heard it makes good videos but the end result is a lot of space (like 3GB).

cho yung tea

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geryhostone

6/24/2010 1:22 AM EDT

Just wondering if it is worth buying or not. I do not want to use the trial version. Also I heard it makes good videos but the end result is a lot of space (like 3GB).

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geryhostone

6/30/2010 1:36 AM EDT

I am new here and read this artilce and agree with this artilce.Just wondering if it is worth buying or not. I do not want to use the trial version. Also I heard it makes good videos but the end result is a lot of space (like 3GB).

Force Factor

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geryhostone

7/1/2010 12:59 AM EDT

I am new here and read this artilce Just wondering if it is worth buying or not. I do not want to use the trial version. Also I heard it makes good videos but the end result is a lot of space (like 3GB).And agree with this artilce.

Muscle Max XL

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