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Frozen_One

6/11/2013 1:53 PM EDT

@Duane, yes. My wife's Kindle HD will check to see what the charger can handle ...

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Frank Eory

3/15/2012 4:53 PM EDT

Indeed, backlights are a huge power drain, but so is the RF power amp. ...

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USB battery charging: it’s harder than it looks

Mitch Polonsky, SMSC

3/11/2012 2:49 PM EDT

As the USB port becomes increasingly ubiquitous, it is also becoming accepted as a universal charging port. Unfortunately, this concept of universal is easier to say than it is to do. This article is an introduction into the common challenges a designer runs into in creating this highly desirable, omnipresent USB charging port.

 

Why is this taking so long?

So, what does it mean to provide a "fast" charge?  This usually boils down to customer expectations. The common example is, “I charge my phone, MP3 player …fill in blank, in x hours at home, but at work, with my laptop, with my monitor, with my new adaptor…fill in blank, it takes all day to charge!” 

So we start with the "native" charger that comes with any device. This charging experience is the baseline for customer satisfaction.

The native wall charger for a device will very often have a special signature on the data pins to let a device know it is safe to charge with more current. In some cases, it also prevents the device from charging at all if the host is unknown. This signature may come in the form of a specific voltage placed on D+, or D-, or both.

Refer to Figure 1, which illustrates a common architecture for a wall charger using this methodology. Note that these configurations are implemented so the manufacturer can sell more accessories.

 

Figure 1 - Common architecture for a wall charger

(Click here to enlarge schematic.)

Make no mistake: selling specialized accessories is definitely in the business plan for a portable product. For every chargeable product purchased, about 50% of us will go out and buy another charger. The reason is simple: we do not like carrying them around, so we leave a charger in the other places we frequent, such as in our office or in the car.

 

What is the "right" charging current? (Hint:  There may be three!)

To begin an analysis of USB charging, you first need a system to help measure the current on Vbus and to measure and apply voltages on D+ and D-. This can be done by creating a board that both the peripheral and the host can plug into while exposing their D+, D+ and Vbus lines for analysis.

Jumping ahead, it is time to evaluate the charging current with a device connected via your interposer board. So let’s assume we are all smart enough to determine what voltage the native charge places on D+ and D- and we recreate a discrete charging circuit to confirm our suspicions. We then apply the right voltages, just like the native charger on D+ and D-, but the charging current is not matching our previous results.

It is time to check your power. No, not just whether things are plugged in, but the level of power. Battery-power level plays a key role in charging. Many of us who have worked on cell-phone designs can tell you that a deeply discharged lithium-ion battery needs to be trickle charged before the real charging can start.

This, too, complicates knowing whether you have an optimal charging current. The peripheral that gets plugged into a USB port may have several different points of charging before it is full. It most likely has a low-charging mode for the aforementioned trickle charging. It also may have a different charging state for when the battery is nominally charged. Finally, it may have a charging state for a fully charged battery.

As a result, you will need to observe what the charging current is when a) a given device’s battery is empty, b) when it is midway charged, and c) when it is fully charged. Sound time consuming?  You bet it is, but it is a necessary evil for complete characterization.

 

Can I have the kitchen sink, too?

We now have a growing understanding for customer charger configurations and what we would like to be seeing for charging current. For many applications (such as PC, monitor, docking station), you may want fast charging and the ability to transfer data at the same time.

In this regard, there has been a lot of confusion as to what is possible. The reason for this goes back to the fact that many native chargers place a voltage on the D+ and D- pins of the USB port. Since traditional data communication on the USB is based on 3.3V for USB1.1 and 300mV for USB 2.0, putting a different voltage on these lines eliminates the possibility for enumeration and communication.

There are some exceptions to this rule. For instance, there are devices which require you to download device-specific software to your host when you first plug the device into the USB port. Some cell phones are like this for syncing purposes, and now some facilitate charging at a higher current while communicating. So for device communication and charging, we may be limited by what the device will allow given a specific software driver.

But all is not lost and there is help on the way. A recent specification has been created to help with this data plus charging challenge: it is the USB-IF Battery Charging Specification revision 1.2 (BC1.2) and the full specification can be found at http://www.usb.org/developers/devclass_docs.

This specification was created to try to unify battery-charging attributes for USB 2.0 in the future. The idea was to minimize the number of cell-phone chargers ending up in landfills, by converging on one USB-charging specification. The European Union has been an early adopter to the notion of less waste. Specifically, they have committed using the same microUSB connectors on data-enabled cell phones, but they have yet to fully adopt the BC1.2 specification.

In the BC 1.2 specification, there is a mode referred to as Charging Downstream Port (CDP) that allows for data and higher charging currents. If a voltage between 0.4V and 0.8V is sensed on D+ of a host or hub device, then D- should respond with 0.5V to 0.7V.

More details of timing associated with this specification that can be found in the specification. Once CDP has been established, peripheral devices are allowed to draw up to 1.5A and simultaneously communicate data. Devices with this technology, including cell phones, should be showing up this year.

 

Far from simple

In summary, the USB port has infiltrated our life for providing power and we need to be intelligent if we want to be the provider of this power. Hopefully, this primer on USB charging should help you from going down many of the dark alleys in which our colleagues get stuck.

 

About the Author

Mitch Polonksy is the director of product marketing for analog products and technology at SMSC (Hauppauge, New York). Prior to his role at SMSC, Mitch was in marketing at Motorola. He holds a BA in mathematics form Emory University, an MSEE from Georgia Institute of Technology and an MBA from Arizona State University’s W.P. Carey School of Business.



Editor's note: Liked this? Want more?

If you are interested in "power" issues such as components; efficiency; thermal concerns; AC/DC and DC/DC supply topologies; batteries; supply ICs; complete supplies; single- and multi-rail management; and supply monitoring: then go to the Power Management Designline home page for the latest in design, technology, trends, products, and news. Also, sign up for our weekly Power Management Designline Newsletter.





azskibum

3/13/2012 1:54 PM EDT

Good article, although I wish you had gone into more detail on the standard Li ion battery charge cycle of trickle, then CC then CV. It helps the reader to understand the limitations of charging from a USB host -- namely that the max current available for CC mode is less than what is available from a dedicated charger.

Even 1.5A doesn't cut it for some of today's mobile devices (e.g., tablets).

Readers will still ask why the dedicated charger can fully charge their tablet in 2.5 hours, but when they plug into the USB on their PC, it takes much much longer. You came oh so close to answering that question.

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Frank Eory

3/13/2012 1:56 PM EDT

Oops, I used an old login. That was my comment above.

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selinz

3/15/2012 11:21 AM EDT

"Make no mistake: selling specialized accessories is definitely in the business plan for a portable product. "

"The idea was to minimize the number of cell-phone chargers ending up in landfills, by converging on one USB-charging specification. "

These two sentences are clearly at odds.
And Frank, good to know that you are a ski bum!
:-)

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Frank Eory

3/15/2012 4:35 PM EDT

Haha, thanks selinz. It's been a great ski season so far, and I hope to squeeze in a couple more days this month before all the snow melts in northern Arizona :)

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Duane Benson

3/15/2012 12:28 PM EDT

Is the typical device smart enough to not over draw from a poorly built charger? Is that something end users need to worry about or are the devices themselves smart enough to not get into trouble with a cheap charger?

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Frozen_One

6/11/2013 1:53 PM EDT

@Duane, yes. My wife's Kindle HD will check to see what the charger can handle and only burden it with that much charging current. When buying a wall powered USB port, shell out more for the higher current model, or be patient and pick up a real book, [but that is not 'green' I guess] :)

...Even though new tried convert more CO2 to O2 than old ones.

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NielV

3/15/2012 3:08 PM EDT

I think the main reason why portable products need large capacity batteries requiring high charge current is because of LCDs requiring high power backlights to make it usable outdoors. Our company is struggling to find a 7" reflective or even transflective LCD (instead of transmissive) in anything above 5" (e-ink can't be used due to page inversion requirement when updating display). The difference is changing from a 4W backlight to a 0.1W frontlight, but the LCD is not available. Sharp has some nice memory displays starting to address this, so hopefully soon we will not need such large batteries (and charge currents) any more.

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Frank Eory

3/15/2012 4:53 PM EDT

Indeed, backlights are a huge power drain, but so is the RF power amp. CPU-intensive and graphics-intensive activities hurt too, even when running on a low-power processor.

I'm not so sure that we will soon be reducing the need for high capacity batteries and large charging currents in portable devices -- in fact, probably just the opposite.

New anode materials like silicon nanowires are showing great potential (yes, pun intended!) for dramatically increasing the energy density of lithium ion batteries. They will allow much longer runtimes from batteries that are the same physical size or smaller than those we use today.

The corollary to that is a need for even higher charging currents. To charge a battery in the shortest time using the standard CC-CV method, the charging current needs to be near the "C rate" of the battery, and the total charge time will be in the range of 2 to 2.5 hours.

For a modern tablet with something like a 6000 mA-hr battery (C rate of 6 amps), you will want a charger that can safely output 6 amps in CC mode. A future battery that has 4x that capacity in the same package size will of course need 4x the charging current if you still want to complete a full charging cycle in a couple hours.

Despite the war on current drain in circuit design, the demand for longer runtimes will always be there. The standard for a smartphone today is that it should last all day on a battery charge in normal usage, but all other things being equal (especially size & weight), consumers would be a lot more delighted if their smartphone lasted all week on a single charge...and if still only took a couple hours or so to charge it up again.

None of this bodes well for charging from standard USB hosts and their 1.5A current limits.

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