Las Vegas, Nev.--Nov. 17, 1997--Symmetric Inc., an STB company (Richardson, Texas), announced twonew high-performance, AGP- and PCI-compatible 3D graphics accelerators--the GLyder GMX 1000 and GLyder GMX 2000--which will be available inthe first quarter of 1998. The GLyder GMX 2000 will be capable ofaccelerating more than 3 million polygons-per-second and provides atexturing rate of more than 60 million pixels-per-second with fullper-pixel mip-mapping and high-quality texture filtering.
The GLyder GMX line of products will be configured with 16 Mbytes of on-boardVRAM frame buffer memory and 32 or 44 Mbytes of DRAM local buffer memory. TheGLyder GMX 1000 will use a 200 MHz, 64-bit DAC (Digital-to-Analog Converter)that supports true color display up to 1280 by 1024 with 24-bit Z-buffer;while the GLyder GMX 2000 will have a 250 MHz 128-bit DAC that supports truecolor display up to 1920 by 1080 (including 1600 by 1200) with 32-bit Z-buffer.
GLyder GMX 1000 and GMX 2000 will support an extensive range of 3D APIs,including OpenGL, Direct3D, and HEIDI. Through the GLINTGamma, GLyder GMX accelerators deliver high-performance 3D rendering withcomplete geometry transformation, full lighting calculations, texturecoordinate generation, and high-quality fog calculation. The boards willbe ideal for accelerating CAD/CAM/CAE applications such as Pro/ENGINEER,SolidWorks, Mechanical Desktop, and MICROCADAM, as well as animationapplications such as Softimage 3D, Lightwave 3D, and 3D StudioMAX.
The GLyder GMX family uses the latest GLINT GMX chipsets from 3DlabsInc., which include the GLINT Gamma, providing full geometrytransformations and lighting calculations, a GLINT VGA core, and one or twoGLINT MX rasterization engines. The new boards will include bothsingle-rasterizer (GLyder GMX 1000) and dual-rasterizer (GLyder GMX 2000)versions. With this scaleable rasterization power, OEMs and integrators canselect the most balanced solution for their target applications.
The GLyder GMX line will include hardwired implementations ofaccelerated 3D geometry and lighting, enabling a breakthrough in PC 3Dperformance by eliminating the bottlenecks that have traditionallythrottled 3D applications on the PC.
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