Ubitus, a software platform leader for fixed-mobile convergence applications, and Omek Interactive, a leading provider of gesture recognition and body tracking technology, have announced the formation of a partnership to deliver cloud-based gesture-enabled gaming services for TVs, set-top boxes, gaming consoles, and the service operators providing content to those devices.
The partnership will provide a rich library of motion gaming content for the growing array of devices which are being equipped with 3D cameras, including both games and applications specifically built for motion and gesture control as well as adaptations of many of the games available on Ubitus' GameCloud service today. The service combines Omek's Beckon technology, which enables gesture gaming experiences across all of the major 3D cameras, and Ubitus' GameCloud technology, which renders games that require graphical processing on the cloud server and processes gaming media into streaming video. As a result, the full library of gesture-enabled content will be available to consumers on any living room device, regardless of what 3D camera and processor it is equipped with.
For hardware OEMs and content service providers, the service will dramatically expand the amount of gesture-enabled games and applications which they can offer their consumers. For developers of motion games, the service will allow their products to be distributed across a wide array of platforms, without requiring any recoding or adaptation for specific platforms. Consumers will benefit from a significantly increased array of motion gaming options, and the ability to play these games not only on their TV screens but on the many tablets and smartphones that GameCloud technology also supports.
For further information: http://www.ubitus.net, http://www.omekinteractive.com.
This article originally appeared on EE Times Europe.