SAN JOSE, Calif. -- I had only a few hours to drink in a distillation from dozens of technical sessions and exhibits at Nvidia's annual Graphics Technology Conference (GTC). Here are a few images and quick takes on what I saw at the recent event here.
To start with, it's a fun beat to cover--that's clear from the first moment I set foot on the show floor to find immersive, stereoscopic 3-D displays. Katherine Hollingsworth, sales director for Creative Consultants LLC (Albuquerque) managed two stereo 3-D display walls on the show floor (below). The company is one of several integrators for hire creating high-end graphics simulations and visualizations.
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It looks like there was a lot going on at the show! I liked seeing the slides showing the futures for the companies and would have liked a little more detail in the article centered on speed/power and future directions (if these were covered at the show). Some neat applications, the wall display is nice but I would rather use it with a traditional keyboard/mouse and be able to sit down while I work.
@Chanj, you meant CUDA and not the country Cuba. CUDA is painful. I am going to go with XeonPhi. Much easier to program and manage and also, cheaper than "arm and a leg" that Nvidia charges. CUDA is pretty much dead in the water from now on.
Preparing Cuba for ARM is a good idea to enhance the 3D capability of a ARM based tablet and smartphone. I can already see the expansion of ARM. Question is whether Intel is able to catch up fast enough. Will MS work with Nvida to launch the next generation Surface on ARM with powerful 3D chip?
David Patterson, known for his pioneering research that led to RAID, clusters and more, is part of a team at UC Berkeley that recently made its RISC-V processor architecture an open source hardware offering. We talk with Patterson and one of his colleagues behind the effort about the opportunities they see, what new kinds of designs they hope to enable and what it means for today’s commercial processor giants such as Intel, ARM and Imagination Technologies.