Mark Cerny originally began to think about designing the PlayStation 4 in 2007. Over Thanksgiving weekend, a mere year after the PlayStation 3 was released, he began to read technical documents about the X86 processor -- the processor that ended up going into the system that was unveiled this past February, by Cerny, in New York City.
The fact that he spent so much of his personal time working on the question of just what hardware should go into the box made Cerny realize something important: "I probably have more passion about the next generation than anybody inside the Sony Computer Entertainment world."
EE Times has previously covered the introduction of PlayStation 4 last month. An excerpt is below.
Sony PS4 to feature AMD X86 processor
Sony Computer Entertainment Inc. Wednesday (Feb. 20) dropped a bombshell at the press launch of its PlayStation 4 gaming console, revealing that the new platform will use an X86 CPU.
The Japanese consumer electronics giant, which developed its own CELL processor to power the high-performance PlayStation 2 gaming console in 2000, is now dropping CELL--and an Nvidia Corp. graphics chip used in PlayStation 3-- altogether, and switching in PS4 to a new AMD accelerated processing unit (APU) that integrates an X86 CPU and GPU on the same die, according to Mark Cerny, lead system architect of PS4 at Sony.
It is always about passion! That is why we design engineers are so driven, it is more than a professional interest it spills over into personal. It is nice to see that others share this drive to push technology and working with the end developers getting their feedback was both a great approach but one that is not always followed.
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