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Analysis: Hits and misses in coverage of Intel's Atom

3/5/2008 06:00 PM EST
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thrawn562
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re: Analysis: Hits and misses in coverage of Intel's Atom
thrawn562   6/19/2008 3:35:28 PM
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WIll not run vista? This article fails. Atom powered MID running Vista: http://www.engadget.com/2008/04/14/willcoms-d4-mid-pumps-vista-on-intel-atom-into-our-hearts/ Fail.

tonss
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re: Analysis: Hits and misses in coverage of Intel's Atom
tonss   4/29/2008 8:47:26 AM
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Great article. Artcile mentions that Atom cannot run vista. But some where I saw that atom can run vista? See this product http://www.engadget.com/2008/04/14/willcoms-d4-mid-pumps-vista-on-intel-atom-into-our-hearts/

ArunB3D
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re: Analysis: Hits and misses in coverage of Intel's Atom
ArunB3D   3/8/2008 8:43:30 AM
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Oh, looks like I didn't fully realize you couldn't have new lines at all in your comments here - guess that makes my post look a bit messy given how I structured it, sorry! :) --Arun

ArunB3D
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re: Analysis: Hits and misses in coverage of Intel's Atom
ArunB3D   3/8/2008 8:41:50 AM
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I don't think porting to ARM is the largest bit of work - instead, what takes time is porting to new APIs. And I'm not just thinking of OpenGL ES here, but also the OS's APIs. Either way, I don't think it matters: since when do handhelds have keyboards or mouses? :) The control scheme and the lower level of performance are even bigger problems than APIs, I suspect. Also, can you confirm with 100% certainty that the Centrino Atom, which will be used in desktop and notebooks, uses a SGX core? And if so, do you know which core it is? My understanding is that it'd have to be one of SGX's higher-end cores (potentially with DX10 support), and I suspect that's not really appropriate for handhelds... Arun AT beyond3d DOT com

mobile_monkey
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re: Analysis: Hits and misses in coverage of Intel's Atom
mobile_monkey   3/6/2008 7:43:46 PM
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"Atom can run PC games; ARM can't." This makes no sense! Games are not ran on the CPU, but on the GPU. Even taking this a bit farther, it would be more appropriate to say that they are ran on the 3D stacks like Direct3D or OpenGl ES rather than CPU or GPU. Cross compiling a game for a specific instruction set is not a bottleneck in the game industry - almost all ISAs have efficient compilers and assemblers (of course we can ignore failed ISAs like TI VLIW etc...) Major concern is providing game experience in terms of visual effects, power and input handling ? for all those things a CPU will not matter. A GPU matters.

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