At first blush, it may sound a bit well, ghoulish, tearing down the Nintendo Virtual Boy at the Embedded Systems Conference Silicon Valley. However, as designers, we all have at least one so called "skeleton" in our design closet that might not have had the market acceptance we just know it deserved.
Given ESC's focus: "Learn today, design tomorrow," this teardown takes the designer right to the postmortem stage. How do we know what went wrong--and where exactly is the problem with the design that made it unacceptable to the market?
A bit of history
In 1995, Nintendo was riding an incredible hot streak; after all, this is the company that gave us the Super Nintendo system, Super Mario, and the Game Boy portable system. Expecting another winner, Game Boy designer Gunpei Yukoi went to work on the Virtual Boy. This goal was to deliver a killer virtual reality experience--immersing gamers into 3-D interactive lands.
However, when released, Virtual Boy fell extremely short of expectations. At ESC Silicon Valley, Allan Yogasingam, technology analyst with TechOnline, will take a look inside this "portable" system and determine exactly why? Was it the design, the games, or the experience that led to its quick demise.
The product teardown will take place on Wednesday, April 1, at 12:30-1:30. For more information on this event and others, check out the official ESC SV 2009 site.