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Inside Xbox 360’s Kinect controller

11/29/2010 05:32 PM EST
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laufetc
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re: Inside Xbox 360’s Kinect controller
laufetc   11/19/2012 3:55:14 PM
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That link doesn't work for me. Is there another source for that file? (or similar files?) thanks!

Neo10
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re: Inside Xbox 360’s Kinect controller
Neo10   9/21/2011 10:11:45 AM
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Really cool technology. This kind of machine-human interface was not thought to be affordable now but this company has proved it. I would love to know the way they planned and executed this thing and Im sure there will be loads of very valuable lessons they would have learnt.

Finleythewombat
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re: Inside Xbox 360’s Kinect controller
Finleythewombat   2/20/2011 7:08:20 AM
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That is damn impressive stuff; sounds similar to the kind of technology movie-makers pay $$$$ for, crammed down into consumer-grade chips. Very clever.

eewiz
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re: Inside Xbox 360’s Kinect controller
eewiz   12/2/2010 8:37:50 AM
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Here is the Reference Design. http://www.primesense.com/files/FMF_2.PDF

t.alex
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re: Inside Xbox 360’s Kinect controller
t.alex   12/1/2010 2:26:18 PM
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Yeh, I am also interested if there is any related patent or papers for the PrimeSense chip above.

Luis Sanchez
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re: Inside Xbox 360’s Kinect controller
Luis Sanchez   12/1/2010 5:54:34 AM
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Impressive amount of silicon this gizmo has. NEC, AD, TI, Wolfson, etc. Vendors from all over the world! But at the heart of it all, the PS1080! A 3D image processor. Resolution to the cm in depth! resolution to the millimeter in X/Y! Impressive! really impressive! I wonder if it would be possible to know how many years or months all these took to be developed? I'm not talking about the time Microsoft took to get the Kinect rolling but of the time it took PrimeSense to develop the technology. Anybody?

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