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Facebook Buys Oculus VR: What's Next?

3/26/2014 04:15 PM EDT
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daleste
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Facebook wearable
daleste   3/26/2014 9:11:42 PM
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I guess by adding a virtual reality viewer to Facebook, you will be able to visit with others in the social network in a virtual reality room.  Would it be only avatars or will there be some way to see the actual person?  This may be extendable to the x-rated market in the future.

AZskibum
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Re: Facebook wearable
AZskibum   3/27/2014 4:31:00 AM
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A Facebook VR wearable seems to be the next logical extension. People already chat & interact with their friends near & far. The more personal that experience can be made, the more engaging it becomes.

Caleb Kraft
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Re: Facebook wearable
Caleb Kraft   3/27/2014 10:45:57 AM
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Being able to step into a movie theater experience with someone far away is incredible. I tested it out in VR and, while it isn't the same as being together, you do feel more connected than just chatting.

I'm excited to see what opportunities appear from this.

jimfordbroadcom
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Re: Facebook wearable
jimfordbroadcom   3/28/2014 4:12:50 PM
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Shades of The Lawnmower Man (http://en.wikipedia.org/wiki/The_Lawnmower_Man_%28film%29).

tpfj
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$2B for a 2 year old 70 employee company?
tpfj   3/27/2014 10:41:30 AM
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I am very respectful of the technology Oculus is creating, but like Whatsapp, I don't the the value for money here? 70 employees, two years old, <$100m investment to date and no product tested in the market yet.

Facebook could develop the technologies themselves for a fraction of the $20B that Whatsapp and Oculus bring to the table. I'm not belittling these companies' efforts, I've just seen what extensive resources can produce first hand!

If I were a Facebook shareholder, I don't think I'd be happy, but I'm not so I'm just an interested observer. Maybe slightly envious too. Mostly puzzled.

Caleb Kraft
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Re: $2B for a 2 year old 70 employee company?
Caleb Kraft   3/27/2014 10:44:35 AM
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That 2bn bought them the IP, but also the talent of the oculus engineers. They're not just smart people, they've been consistently ahead of the curve. They've come further in these last 2 years than many companies have in the last 10!

wilber_xbox
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Re: $2B for a 2 year old 70 employee company?
wilber_xbox   3/27/2014 10:56:50 AM
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I share the same concern. I hope that Facebook is not providing fuel to a some kind of IT bubble for social media and apps.

LarryM99
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Re: $2B for a 2 year old 70 employee company?
LarryM99   3/27/2014 12:05:10 PM
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I think that that is the job of the Candy Crush people. They made this transaction look downright conservative by comparison.

Seriously, Facebook going public with Zuckerberg still maintaining voting control has given him a lot of ammunition to do things like this. If he is executing a viable grand strategy then it could lead to some very interesting synergies, but it could also fall flat on its butt. One way or the other, it is refreshing to see companies willing to take a chance again instead of hiding behind their spreadsheets and cutting costs.

chanj0
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FB, VR?
chanj0   3/27/2014 4:19:10 PM
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Facebook seemingly lives in a world of virtual reality. On FB, you interact with people w/o actually seeing the people. What if FB is taken to the next level that you can interact with an avatar of the other person. It sounds like The Sim now, doesn't it?

daleste
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Re: FB, VR?
daleste   3/27/2014 6:13:01 PM
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So, I guess the next step after the VR sim thing would be to actually meet people in person.  But I guess that would cut FB out of the equation...

tpfj
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CEO
The value proposition?
tpfj   3/28/2014 11:33:52 AM
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I looked up the total sales of xbox and palystation consoles (no idea whether stats are credible, but probably ballpark correct). I have to admit, I didn't think the totals would be as high as this:

http://www.statisticbrain.com/playstation-statistics/

http://www.statisticbrain.com/xbox-statistics/

Xbox = 84.15 million units (all versions)

PS = 309.49 (+ 5 for PS4 not yet included) million units sold (all versions)

Anyone want to speculate on penetration of VR into this total market going forward.

Next question is how much 3D content is there out there today (not much in the grand scheme of things) and how much more will there be in the future? It seems TV makers have backed off that hype in favour of 4K and curved screens instead.

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