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ASIC Issues
Time-to-market is a primary concern for today's engineer. The world no longer allows the choice of any two out of the following three items: on-time, on-budget, meets-specifications. Today's new products must have all three criteria satisfied or the whole project is deemed unsuccessful. The final product, not the beta version, in consumer products has to be ready for early demonstration. Consumer shows occur early in the year so the stores can order by July. In October, the manufacturers start ordering parts and setting up production to fill distributors' pipelines for the start of Christmas sales. For many consumer companies, the Christmas season can account for nearly 70% of a product's sales in a year; missing the window by as little as a month can mean the loss of most of a year's sales. The new Nintendo 64 bit game machine was not available in 1995, while the Sega Saturn and Sony Playstation are on the shelves. Who will sell more machines this year? Time-to-market addresses many aspects of the marketplace. The best reason to be the first with a product is the additional income. This extra income is due to a higher price and more profit for a longer time compared to the later entrants. The leader can afford to reduce prices as competitors enter the market, since the development costs are covered by the time the late entrants appear. Developing a product that people want to buy is the key idea. Figure 1 shows the effect on total revenues due to early and late market entry. Additional benefits include the ability to exclude or preempt the competition, define the market, and control market share for yourself and the rest of the industry segment. The consequences of not being first in the market are severe for those companies in the bottom half of the market. One application of Pareto's 80-20 rule says the top 20 percent of the companies will have 80 percent of the market. This is the classical market distribution for an industry: the first company has greater than 40 percent share of the market; the second, about 25 percent; the third, less than 15 percent; and the fourth, less than 10 percent of the market. As a result, the later market entrants have higher component costs, due to smaller volumes, and higher unit prices for competitive products. The lower prices and higher costs result in lower profits for the product line. Late entrants will also have to divert energy catching up with the leader(s). In addition, lower-tier companies face a loss of stature in the industry. In emerging markets, it is difficult for the leader to correctly define the complete product. The first product doesn't always translate to market success; the best technical performance doesn't ensure market acceptance either. The Apple Newton was first released to great fanfare on July 30, 1993. Apple presented the Newton as a general purpose portable digital appliance with handwriting recognition capabilities. It didn't meet those expectations and may have been too far ahead of the market. The original product didn't have many useful applications and was unable to perform its unique feature, handwriting recognition, with any consistency. Now, however, it is becoming widely used in specialty applications such as electronic forms in which the underlying software only needs a limited range of responses. These data suggest good planning and product definition is important for the time-to-market requirements. The product must have the correct mix of product features, performance, and price to be successful. At the same time, the ability to expedite both processes and materials, and most importantly, to continually accelerate the entire process through the development cycle is critical. The expertise to track materials through a process and to adjust queue times affects the physical movements of the project. The materials tracking skills require documented processes and complete data. It is just as important to monitor and adjust the intellectual aspects of the projects. In spite of engineers' protestations, someone must manage the design cycle. The result of not measuring performance details means that important items in the design flow are unknown. Incomplete or inaccurate data means any changes to the work flow will be chaotic; the results are not predictable. The categories for measurements include time, cost, and accuracy or quality. Any methodology changes need to improve the measured results and reduce the total time for development. Shorter product life-cycles translate into shorter design cycles. The desire for new products with more features and performance requires more detailed design and analysis. The requirements necessary for sub-micron designs exacerbate the conflicts between analysis and time. The Herculean engineering requirements preclude taking short-cuts in the design process, but the time-to market requires less total time.
The graph shows the loss in income as a result of being late in a market.
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