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Bear1959

1/19/2011 9:49 AM EST

It is valuable to balance work with fun.
It amazes me how many times I have ...

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Bear1959

1/19/2011 9:42 AM EST

Question for Blater.

How come you have "extra" time to leave a ...

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One of the first video games makes a comeback

Colin Holland

12/15/2010 12:19 PM EST

Peter Takacs, a physicist in Brookhaven Lab's Instrumentation Division, has written a blog about how a group of scientists and engineers recreated the Tennis for Two game for Brookhaven's 50th birthday celebration using the original circuit schematics.

The original was designed more than a half-century ago, Brookhaven Lab nuclear physicist Willy Higinbotham who wanted to "liven up the place" with an experiment in entertainment. At BNL's annual open day in 1958, Higinbotham created what is often credited as the world's first video game. Hundreds waited in line for a chance to play "Tennis for Two," an interactive game made from an analog computer, two chunky controllers, and an oscilloscope screen just five inches in diameter.

The visitors, some of the world's first gamers, saw a two-dimensional, side view of a tennis court on the oscilloscope screen. They served and volleyed using controllers with buttons and rotating dials to control the angle of an invisible tennis racquet's swing.

Never patented, Tennis for Two was dismantled about a year after its debut. Now the game has been rebuilt and the engineers have been tracking down vintage components and subassemblies and recreated a working model.



Brookhaven National Laboratory is a multipurpose research laboratory funded by the U.S. Department of Energy. It has almost 3,000 scientists, engineers, and support staff who are joined each year by more than 5,000 visiting researchers from around the world.

To see more, including videos on the comeback of Tennis for Two see:
Resurrecting One of the World's 1st Video Games
.




t.alex

12/15/2010 9:05 PM EST

Wow! Really amazing from the video clip. Many "How did they do that?" kinda questions really pop into my mind

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Bob Dvorak

12/16/2010 2:30 PM EST

What would you like to know?
My dad built it (yes, at BNL, back then).
I played it (ok, I was only 8 at the time).

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David Ashton

12/16/2010 3:33 PM EST

I remember putting together a game using the AY3-8500 from General Instruments in the late '70s. It was a project in Elektor and it was my first project with a "huge" 40-pin chip....but this is 20 years before that...amazing....

With digital it's all easy...but to get the ball AND the net AND the baseline all in analogue must have taken some doing at the time... presumably on a dual-trace scope (don't think they had 4-input scopes in those days??)

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antiquus

12/17/2010 11:22 AM EST

@David: yes, it is a dual-trace scope, but only 1 channel is connected in the picture! The 2nd channel input is the BNC in the bottom left corner.

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David Ashton

12/18/2010 5:20 AM EST

@Antiquus: thanks. I have been thinking a lot about how I would do this - not being a hot shot designer makes that a bit difficult. The ball I thought would be easy enough, an LC or gyrator circuit with active full wave rectifier. And for the horizontal motion, a triangle wave generator which can be reversed at any point. Easy enough.

But then I watched the video again. And sometimes the "ball" goes high and slow, and sometimes low and fast just over the net. So depending how it is hit, not only the vertical velocity but the horizontal velocity changes. Bit of an advance on my AY3-8500!! I guess you could consider the hit as a vector and take the horizontal and vertical components (depending on the pot setting) and apply them accordingly.

My conclusion: these guys certainly knew what they were doing!! Are the schematics available anywhere?? I love analogue stuff like this...

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Charles.Desassure

12/20/2010 8:18 PM EST

Great! This is a very interesting article. To be a part of something that has been around for half-century is excellent. That means that the designed team did an excellent job. It shows that during the early days it was more about during it right and having fun. Today it is about just trying to make a profit. Happy that they are still around to share this wonderful story.

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blater

12/21/2010 9:55 AM EST

OK, I can understand that this seems neat. BUT this is typical US Govt lab waste of labor... These guys had (and still have) too much time on their hands to design these toys. You don't see this kind of abuse in private industry. And if you do, these private firms aren't making a profit and wont be around long.
As a U.S. taxpayer, I have had enough of government waste and abuse. I've seen it at Sandia and now I see it at Brookhaven. I am sick of paying high taxes to support this non-sense. Lets get on doing real science at US Govt labs and enough of the toys for personal amusement.

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Silicon_Smith

12/22/2010 12:00 PM EST

On the other hand, I think just because some of the private firms do make so much money they can actually spare some of their profits to invest in curious projects which have no forseeable ROI. I think many of the engineers working at Google are actually toying with projects which will never see the light of the day but keep their grey cells working. Maybe that is the idea in the first place!

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ReneCardenas

1/2/2011 2:37 PM EST

Don’t have a cow Blater; we are using one of those “toys” that you call a waste of time, by the way. I imagine that ARPANET, UUCP, NPL, Telenet, X25, FidoNet, TCP/IP may not mean anything to you, but these were the goofy early precursors to the Internet that you and me use and benefit from.
Great applications for human kind benefit start at these labs and around these seminal moments. So please quit nagging about calling science or government labs a waste.

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Earl54

1/5/2011 9:31 AM EST

OK, a good dose of negativism. Yep, there is some time wasted, if working on something that isn't a mainstream project is a waste of time. I see it in private industry too. Often it starts with the phrase "hey, I have an idea.." and ends with a technical breakthrough. When creative minds have the chance to run a bit wild sometimes, they tend to .... create.

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Jagdish Bisawa

12/26/2010 10:00 AM EST

Yeah I too agree that such projects should not be interpreted as wastage of tax-payers money. The fact that these have been in existence would have forced many a minds to think something analogous or create something new & challenging...

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sharps_eng

12/26/2010 6:46 PM EST

It looks like the analog computing element is actually computing the ball behaviour using a true kinetic model. The plot doesn't reverse the ball direction; the scope displays the analog ball XY position as it is computed over the time period between raquet strikes.
The relays probably multiplexed the trace between the net and ball displays, as they were cheaper than tubes.
The court display looks like a separate Leftwards ramp pulse, a vertical blip pulse and a rightwards ramp pulse; a couple of relay monostables would suffice. The hand controller pots could use these ramps to set the player's distance from the net, and also the 'strike' power using the time the switch is held down for.
The ball computing model would generate XY values, and be given new dX/dt direction and dY/dt velocity starting parameters with each raquet-strike, these having been set by the hand controllers; X also has a height term as charge on a capacitor having a constant -X bleed to simulate gravity; and Y position being obtained by integrating ball velocity over time, with a negative drag coefficient.
Note: assuming the computing element works in two quadrants for Y, there is no need to flip the display left-right for alternate striks, because the controllers 'hit' the ball in opposite directions, and the compute function works equally well with negative and positive ball velocity inputs.
I like the 'bounce'; if the ball hits the ground (one more comparator) the sign of the X velocity component is reversed.

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Bhola_#1

12/29/2010 4:04 AM EST

Not sure how they do it....seems like heavy and too much real state.

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ReneCardenas

1/2/2011 2:41 PM EST

Colin,

I would appreciate more reference information on this early effort. Names, Schematics and links to SIG boards. I enjoy reading more about what drove this early work.
I am a great fan on the origins and motives driving this research.

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luting

1/4/2011 2:31 PM EST

Electrical engineer was lot more fun than today. Engineer worked hard to save a few gates here and there. Now days, who care about those?

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Bear1959

1/19/2011 9:42 AM EST

Question for Blater.

How come you have "extra" time to leave a comment?

Others aren't allowed to "waste" time, but you can?

Don't you think this is hypocritical?

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Bear1959

1/19/2011 9:49 AM EST

It is valuable to balance work with fun.
It amazes me how many times I have used some tricks and techniques that I originally developed "off the radar screen" i.e. not immediately work related. But later found those techniques (or skills I learned) useful later on my paid job. For a designer, inventor, or developer to grow and expand his skills sometimes a little exploration is very valuable.
It amazes me how often an extra-curricular excursion that is not immediately "justifiable" turns out to be very valuable for regular (paid) work. Developers to need develop themselves and sometimes this is only done when they are allowed to explore a little here and there. The trick is to have a good balance.

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