News & Analysis
3-D TV disparities said to cause physical, mental strain
R Colin Johnson
4/21/2010 10:16 AM EDT
PORTLAND, Ore. Visual disparities in 3-D TV images can cause physical strain in viewers, according to recent research at the University of California at Berkeley.
While proper viewing conditions can help avoid most problems--dark room, central seat far from the screen--3-D cinematographers also need to follow careful rules or risk making people sick, researchers said.
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| A stereo viewing chair that rotates was designed by UC-Berkeley researchers to allow manipulation of visual and vestibular cues to self-motion and body orientation. |
The debate over 3-D TV heated up earlier this week when Samsung issued a warning about possible health effects.
Even if the physical strains of 3-D are avoided, other disparities can cause mental strain akin to vertigo, according to other investigators at the University of Washington. "If [cinematographers] confined 3-D to animations, then there wouldn't be a problem [since] the brain doesn't have the same expectations about cartoons," said Aris Silzars, founder of Northern Lights, a display technology consultancy (Sammamish, Wash.)
For the emerging crop of 3-D movies that incorporate real-world scenery, movie makers have one extra job beyond those of previous animations: Minimizing the so-called vergence-accommodation conflict.
The conflict arises from the fact that 3-D displays often cause distortions in perceived 3-D structure compared with the percepts of the real scenes the displays depict.
"The only thing we have any data on is what we call the vergence-accommodation conflict, which our lab has shown really does cause fatigue, discomfort, eye strain and headache in some cases," said professor Martin Banks, who led the research into 3-D eye strain at the UC-Berkeley, which was funded by the National Institutes of Health.
According to Banks, when viewers direct their eyes at nearby objects or scenes, their gaze converges. When they gaze into the distance they, diverge, or what optometrists call "vergence." Conversely, focusing the eye muscles to bring something into sharp focus is called "accommodation."
In the real world, vergence and accommodation are synched to the same distance, but in the world of 3-D stereoscopic glasses decouple the two, forcing the brain to cope with a disparity between the vergence and accommodation distances.
"Normally the distance to which you converge your eye and accommodate your focus are the same, so understandably your brain has coupled these together," Banks said. "The problem is a stereo or 3-D display breaks this coupling, and the reason why is that the disparity between the images that are being presented to the two eyes might specify something behind the screen or in front of the screen--and in those two cases you have to converge your eyes to a different distance than the screen, but you still have to accommodate the screen because that is where the light comes from."
The Berkeley researchers have performed two studies that reached the same conclusion: 3-D TV induces a vergence-accommodation disparity in the brain that manifests itself in a statistically significant number of people as fatigue, discomfort, eye strain and headaches. So far, test subjects have been between 18 and 30, but Banks plans to test 50-year-olds to determine whether they are immune to the vergence-accommodation conflict, as he suspects, since older eyes do not focus as well.



dirk.bruere
4/21/2010 3:06 PM EDT
The brain is very good at rewiring itself to accommodate novel visual effects. The problem is that it might adapt too well, and not adapt back fast enough afterward. Like when driving the car after a long 3D TV session. If this affected only 1 in 1000 people that's still big lawsuits. I think 3D is dead.
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spiced1
4/21/2010 4:15 PM EDT
When I watched Avatar 3D I noticed some eye strain which will probably be different per person. My 6 year old nephew was sitting next to me he reacted to a couple of early scenes but when the golf ball rolled out he went to sleep soon after. I felt the visual cues that we require in everyday life were missing. Much like trying to fly an airplane under the hood its disorienting. When you see some thing coming in 3D coming at you your reflexes want to move but you tell yourself its only a movie and you don't need to move. I think the brain will adapt. Plus I had little or no disorietation after the movie.
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R_Colin_Johnson
4/21/2010 6:45 PM EDT
As a stereo photographer I have learned to tolerate the vergence-accommodate disparity, because that is the only way to "free view" side-by-side left-and-right images on stereographic cards without the need for glasses. You just stare off into the distance so that your eyes diverge, then slip the stereo card up into view until your eyes accommodate a close focus. Vergence is distant, but accommodation is close, a combination that is not normal--a disparity--but it can also be an acquired skill. In our stereo camera club (disclaimer: I am tech editor of the non-profit club newsletter, Stereo Views, and run the Uptown3D.org web site), about half the members have learned to tolerate this disparity and "free view" stereo cards without glasses--but the other half complain of discomfort and give up. I suspect the same will be true for 3D TV. For some it will be a joy, and the others will just flip the from 3D-to-2D.
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