News & Analysis

NEWS: Microsoft Game Studios licenses VoN solution from APTX

Colin Holland

2/5/2010 4:03 AM EST

LONDON — APTX (Belfast, UK) has successfully integrated, tested and commissioned a wideband, full-duplex (2-way) voice-over-network (VoN) system for Microsoft Game Studios (Redmond, Wash.) which is optimized for massively multi-player online games (MMOG).

Engineered by APTX specifically for Microsoft Game Studios, this solution combines apt-X audio coding and special AoIP protocol software to enable high-quality, 2-way, voice telephony.

"Every games studio knows that live, 2-way, voice-chat is absolutely essential to the flow of massively multi-player online games, said Mike Canevaro, VP Business Development at APTX. "We're absolutely thrilled to have delivered this key differentiating and compelling feature to Microsoft Game Studio."

Apt-X is a predictive audio coding engine offering significant bit rate efficient compression and delivering flawless, multiple-channel audio with imperceptible latency (delay).

The audio middleware, code-named stream-X, is provisionally described as a packet-based data transport fabric for the retro-integration of high-performance HD-VoIP/LL-AoIP services in existing IP based content distribution networks (CDN).

Originally developed for wireless digital networks and transport of HDTV surround-sound over AES pair, apt-X is one of several audio coding engines developed by APTX that can be integrated into stream-X. As a stand-alone codec, apt-X has been used in broadcast, cinema and consumer products, specifically stereo Bluetooth.

Related links and articles:

Audio specialists cooperate for wireless speaker development

APTX licenses audio technology to Creative Labs

APTX readies scalable, cognitive audio codec


print

email

rss

Bookmark and Share

Joinpost comment




Please sign in to post comment

Navigate to related information

Product Parts Search

Enter part number or keyword
PartsSearch

FeedbackForm