News & Analysis
IMEC has a brain wave: feed EEG emotion back into games
Peter Clarke
11/1/2007 9:11 AM EDT
This could, conceivably, allow measurements of players' excitement, happiness or sadness, to be used as inputs for games – or more serious computer programs. At a simple level it could be used to change a through-character's facial expression between happy and sad. At a more sophisticated level a quantified measure of excitement could be used to change the rapidity with which a game character responds to commands; the more excited the player becomes, the quicker the game character can execute game moves.
On a more serious level one could conceive of an automobile driving assistant providing feedback that a user is too tired or emotional to drive a vehicle.
Gyselinckx discussed a two-channel wireless brain wave monitoring system powered by a thermo-electric generator at a press briefing ahead of IMEC's Annual Research Review Meeting held last month in Leuven, Belgium. It uses the body heat dissipated naturally from the forehead as a means to generate its electrical power. The wearable EEG system operates autonomously with no need to change or recharge batteries. This is a major advantage for body-worn sensors, a key theme in the Human++ program within the Holst Center.
The system was demonstrated at the press briefing with a wireless connection used to send brain wave data from one of the researchers to a notebook computer. When asked if IMEC would look into using EEG data as part of a biofeedback loop to control consumer equipment or vehicles, Gyselinckx said IMEC was not considering doing this in a simple manner - cursor or joystick control.
That field is developing rapidly as a means of providing quadriplegic sufferers with greater control of their environment, as a means of providing fighter pilots with a control mechanism that could be faster than the hand for specialized tasks, and as a control option for the cursor on a games screen or in an immersive video environment.
However, Gyselinckx said IMEC researchers were considering how to put emotion, deduced from EEG traces, into the gaming environment.

