News & Analysis
Comment
Bob Lacovara
This really sounds like a solution in search of a problem. My take on 3D is that ...
Sampson&Delilah
Its a genius move! No other company has such a bold vision into the future ...
Dialog Semi’s gambit on mobile 2D/3D chip
Junko Yoshida
12/13/2010 12:01 AM EST
Rolling the dice on mobile 3-D
Dialog’s foray into 2-D-to-3-D conversion is not without risk. A number of chip companies are focused on delivering on-the-fly 3-D conversion for large-screen TVs, but Dialog’s CEO said the company is betting that the buzz around 3-D will “move from home TV to handheld devices in 2011.”
It’s a calculated gamble; Nintendo, for one, plans a big push in mobile 3-D early next year with its 3DS handheld, which will feature a 3-D screen and camera. With no all-in-one 3-D chip solution optimized for handhelds available on the market, Dialog’s conversion chip (which integrates full parallax barrier control, pixel formatter and driver) could stand out, positioning the German company to ride the crest of the expected 3-D wave for handheld game machines, smartphones and tablets.
Dialog’s DA8223 has a hardwired, dedicated architecture that puts no extra load on the host application processor and requires no external memory, Bagherli said. Describing the DA8223 as an accelerator, he said the chip can be plugged into existing portable devices, “retrofitting them relatively easily.”
The DA8223 converts 2-D still images or video frames into a “depth map” that separates picture elements into foreground and background pixels. It then renders each original 2-D pixel in real-time using two pixels (one for each eye). The DA8223 uses the depth map to determine the degree of separation, or shift, between each pixel; the greater the shift, the deeper the 3-D effect.
Dialog’s engineering team designed the DA8223 for displays that use parallax barriers to enable glasses-free 3-D viewing. The parallax barrier method uses an additional LCD display to create small slits that block the light between each eye. Because it can be switched off, it can enable both 2-D and 3-D image display.
The industry has seen 3-D mobile phone attempts go nowhere in the past, but the climate has changed, according to Bagherli.
For one, the industry has made heavy investment in recent years in parallax barriers, he said.
Real-time 2-D-to-3-D conversion will also mitigate the lack of 3-D content, but the key to successful 3-D mobile devices will be glasses-free viewing, Bagherli believes.
The DA8223 provides standard RGB 24-bit bus I/O supporting up to 1,024 x 600 screen resolution and a fully configurable dual parallax barrier controller with an integrated charge pump that drives portrait and landscape modes. Dialog said the chip will work with any display equipped with a parallax barrier filter.
Dialog’s foray into 2-D-to-3-D conversion is not without risk. A number of chip companies are focused on delivering on-the-fly 3-D conversion for large-screen TVs, but Dialog’s CEO said the company is betting that the buzz around 3-D will “move from home TV to handheld devices in 2011.”
It’s a calculated gamble; Nintendo, for one, plans a big push in mobile 3-D early next year with its 3DS handheld, which will feature a 3-D screen and camera. With no all-in-one 3-D chip solution optimized for handhelds available on the market, Dialog’s conversion chip (which integrates full parallax barrier control, pixel formatter and driver) could stand out, positioning the German company to ride the crest of the expected 3-D wave for handheld game machines, smartphones and tablets.
Dialog’s DA8223 has a hardwired, dedicated architecture that puts no extra load on the host application processor and requires no external memory, Bagherli said. Describing the DA8223 as an accelerator, he said the chip can be plugged into existing portable devices, “retrofitting them relatively easily.”
The DA8223 converts 2-D still images or video frames into a “depth map” that separates picture elements into foreground and background pixels. It then renders each original 2-D pixel in real-time using two pixels (one for each eye). The DA8223 uses the depth map to determine the degree of separation, or shift, between each pixel; the greater the shift, the deeper the 3-D effect.
Dialog’s engineering team designed the DA8223 for displays that use parallax barriers to enable glasses-free 3-D viewing. The parallax barrier method uses an additional LCD display to create small slits that block the light between each eye. Because it can be switched off, it can enable both 2-D and 3-D image display.
The industry has seen 3-D mobile phone attempts go nowhere in the past, but the climate has changed, according to Bagherli.
For one, the industry has made heavy investment in recent years in parallax barriers, he said.
Real-time 2-D-to-3-D conversion will also mitigate the lack of 3-D content, but the key to successful 3-D mobile devices will be glasses-free viewing, Bagherli believes.
The DA8223 provides standard RGB 24-bit bus I/O supporting up to 1,024 x 600 screen resolution and a fully configurable dual parallax barrier controller with an integrated charge pump that drives portrait and landscape modes. Dialog said the chip will work with any display equipped with a parallax barrier filter.
Navigate to related information


iniewski
12/13/2010 6:07 PM EST
Interesting development...the key question is whether the consumers would buy 3D mobile, glass-free displays...let's a quick poll here, who would buy one? Kris
Sign in to Reply
junko.yoshida
12/14/2010 7:07 AM EST
Personally, I wouldn't (because I am a cheap skate). But we would all have to note that this will be a clear, visible differentiator. How cool would that be if you can show off your mobile can do 3D, while your friends' phones can't!
Sign in to Reply
KB3001
12/15/2010 4:18 PM EST
Depends on the cost but I would go for it if it's reasonable.
Sign in to Reply
Rain Three
12/14/2010 1:09 AM EST
Very quick on growing area. it is a new engine of dialog or disfocus from power & analog, let's see.
Sign in to Reply
junko.yoshida
12/14/2010 7:08 AM EST
Dialog's aggressive moves into a variety of growth areas are fascinating. Dialog's CEO insists, though, what tie everything together is that the company is there to serve low-power, mobile devices.
Sign in to Reply
goafrit
12/14/2010 11:05 AM EST
I think the gamble is worth the trouble. The future is mobile and I think it is a nice strategy.
Sign in to Reply
Yog-Sothoth
12/14/2010 11:05 AM EST
A gambit is a chess move. Or did you mean gamble?
Sign in to Reply
KB3001
12/15/2010 4:21 PM EST
A gambit is also a gamble because it's done in the hope of winning :-)
Sign in to Reply
Sampson&Delilah
12/15/2010 7:18 PM EST
Its a genius move! No other company has such a bold vision into the future capabilities of the low power hand-held devices.
Sign in to Reply
Bob Lacovara
12/16/2010 8:30 AM EST
This really sounds like a solution in search of a problem. My take on 3D is that its lifetime in any given incarnation is limited to a few years before it gets ditched: 3D for your cell or other mobile device sounds like something you are just desperate to live without. Besides this, will a 2D to 3D conversion produce much more than headaches? That will be determined by how well it's done. Last weekend I saw the latest of the Narnia flicks in 3D. Unlike CG flicks, this (mostly) live-action movie would have been improved by ditching the 3D since it added so little. Of course, if you see the film, your mileage may vary. I wish this company luck; I wish even more that they'd attack something a little more important.
Sign in to Reply