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fredrodriguez
3D printing has been in the market for a long time, but the Harvard group has ...
R_Colin_Johnson
The university is actively trying to license the technology now, so it will ...
Animated characters brought to life by 3-D printing
R Colin Johnson
8/2/2012 2:07 PM EDT
PORTLAND, Ore.—The virtual world is being brought to life by reverse engineering the rendering operation that draws on-screen characters in video games and other software animations. Harvard University researchers will describe a patented new algorithm that uses three-dimensional printers to create personalized action figures from animations at next week's Siggraph 2012 show in Los Angeles.
Software animations create both realistic and fanciful characters, but their makeup and capabilities need not match those that are possible in the real world. Harvard's software, however, translates the primary characteristics of the on-screen characters into articulated components that together realize a figurine that can be created by a 3-D printer.
By observing the on-screen appearance and actions performed by the character, the Harvard algorithm determines the ideal locations for the character's joints—either ball-in-socket or hinged—then optimizes their size and location using the physics of the real 3-D world. Once the reverse rendering operation is complete, a detailed file is sent to a 3-D printer, which creates a completely assembled version of the action figure.

The 3-D animation character (left) was imaged with a 3-D printer (right) with Harvard software.
The Harvard researchers expect their invention to be useful not only for personalized action figures for consumers, but also for professional animators who today create mannequins by hand. With the reverse rendering algorithm, animators will be able to quickly create action figures which they can use to experiment with different stances and motions in real world recreations of virtual worlds.
Harvard’s Office of Technology Development has filed a patent which it aims to license to a cloud-based service that will used 3-D printers to create customized, user-generated figurines from existing animation software.
Funding for the product was supplied by the National Science Foundation, Pixar and the John Simon Guggenheim Memorial Foundation.
Software animations create both realistic and fanciful characters, but their makeup and capabilities need not match those that are possible in the real world. Harvard's software, however, translates the primary characteristics of the on-screen characters into articulated components that together realize a figurine that can be created by a 3-D printer.
By observing the on-screen appearance and actions performed by the character, the Harvard algorithm determines the ideal locations for the character's joints—either ball-in-socket or hinged—then optimizes their size and location using the physics of the real 3-D world. Once the reverse rendering operation is complete, a detailed file is sent to a 3-D printer, which creates a completely assembled version of the action figure.

The 3-D animation character (left) was imaged with a 3-D printer (right) with Harvard software.
Photo Credit: Moritz Bächer/Harvard
The Harvard researchers expect their invention to be useful not only for personalized action figures for consumers, but also for professional animators who today create mannequins by hand. With the reverse rendering algorithm, animators will be able to quickly create action figures which they can use to experiment with different stances and motions in real world recreations of virtual worlds.
Harvard’s Office of Technology Development has filed a patent which it aims to license to a cloud-based service that will used 3-D printers to create customized, user-generated figurines from existing animation software.
Funding for the product was supplied by the National Science Foundation, Pixar and the John Simon Guggenheim Memorial Foundation.
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yalanand
8/3/2012 3:23 AM EDT
@Colin, this is amazing technology. I would love to print "Angry Birds" using this technology. By when do you think this technology will become commercial ? Can we access this technology only through cloud based provider ?
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R_Colin_Johnson
8/6/2012 8:16 PM EDT
The university is actively trying to license the technology now, so it will probably be several years before commercialization.
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DrQuine
8/5/2012 7:19 PM EDT
This is brilliant. Perhaps it could be broadened to facilitate the construction of 3D versions of objects that are currently rendered only in drawings from multiple viewpoints.
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fredrodriguez
12/3/2012 11:43 PM EST
3D printing has been in the market for a long time, but the Harvard group has made it possible to transfer images into a 3D print in real space. I hope that this technology will become commercially available soon.
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