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Graphics startup claims raytracing breakthrough
Peter Clarke3/10/2009 11:05 AM EDT
The performance increase is allowed by ray-tracing algorithms implemented in a semiconductor design. Caustic's forthcoming CausticRT platform enables highly parallel CPUs and GPUs to massively-accelerate raytracing.
"Real-time raytracing has been the holy grail of computer graphics since 1979 a dream always on the horizon but never within reach," said Jon Peddie, of Jon Peddie Research (Tiburon, Calif.), a computer graphics market research firm. "Caustic Graphics has made the breakthrough with a combination of a small hardware accelerator and some very innovative software to be able to deliver real-time, complex, high-resolution raytraced images this is an amazing accomplishment."
The Caustic management team is made up of technical visionaries and graphics experts previously with such companies as Autodesk, Apple, ATI, Intel and Nvidia. Before starting Caustic, company founders James McCombe, Luke Peterson and Ryan Salsbury worked together at Apple, where McCombe was a lead architect for the company's OpenGL graphics system and chief architect of Apple's rendering algorithms for the iPhone and iPod.
"Caustic puts the power of a render farm, operating at interactive speeds, on every desktop, enabling designers and animators to get from concept to product faster, better and at lower cost," said Caustic Graphics CEO, Ken Daniels.
The Caustic product offering will be announced in April 2009.
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