Colin, I think your drawing a parallel to the experience of early days of VR is very astute and interesting.
But I also think that we may be missing a point if we just dwell on the hardware side of the issue. A lot can be done when one is creating 3-D content and post processing it -- in order to prevent the potential 3-D disastar, according to Insight Media's Chris Chinnock.
See the follow-up story at:
Samsung's health hazard warning reminds me of the fledgling virtual reality (VR) market of the late 1980s that consumers revolted against after medical experts hinted that head-mounted displays (HMDs) could encourage "lazy eye" in youngsters. Wearing 3D glasses is not as invasive as an HMD, but the old "lazy eye" scare is at least one reason that 3D TV vendors still warn adults today that their kids are at the most risk. Regarding the 3D movie craze, I have several friends who have been made nauseous by watching a 3D movie at the cinema--that's after just two hours viewing. With 3D TVs in the home, there is no way to regulate how much or under what conditions people watch. I suggest that 3D TV vendors start preparing their defense against lawsuits alleging all sorts of aches, pains and worse, caused by 3D TV. I suspect that legal prep-work against such lawsuits is Samsung's reason for posting this health warning at this time.