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Peter Clarke
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Blogger
re: Microsoft releases Kinect-for-Windows SDK
Peter Clarke   6/29/2011 4:33:56 PM
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@Robotics Developer Hey please let us know how you get on with the SDK and what kinds of applications you are working on?

Robotics Developer
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Rookie
re: Microsoft releases Kinect-for-Windows SDK
Robotics Developer   6/29/2011 12:22:49 AM
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Very nice! I have been waiting for them to release it (tried a few of the 3rd party SDKs but no luck running on my laptop). I look forward to testing it out and trying some interesting applications..

Kinnar
User Rank
CEO
re: Microsoft releases Kinect-for-Windows SDK
Kinnar   6/24/2011 6:19:48 AM
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It seem that the fiction will be more realistic in the future due to these kind of developments but at the end of the day it will be fiction only. Do you think that one should live in a non realistic world? I am raising a non-realistic question at this point but it is worth giving a thought at this point of time.

LarryM99
User Rank
CEO
re: Microsoft releases Kinect-for-Windows SDK
LarryM99   6/24/2011 12:36:28 AM
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You figure that they just about had to do it. Most of the interesting hacks have been using Linux, which had to be a little embarassing for MS. It probably won't replace a mouse and KB, but it would be a good platform to experiment with offbeat user and environmental interactions. Larry M.

Luis Sanchez
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Rookie
re: Microsoft releases Kinect-for-Windows SDK
Luis Sanchez   6/23/2011 9:11:57 PM
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Quite cool! now we'll be able to explode the control and we'll soon see the streets with new kiosks or interactive boots where you'll be requested to dance or make a strange body move just for fun or for winning a contest or something like that. I bet after refining this technology, this could be very well used for recognition since everybody moves different, I mean, I could distinguish MJ just by his jump shot, imagine a system recognizing you just by your walk.

Warren3
User Rank
CEO
re: Microsoft releases Kinect-for-Windows SDK
Warren3   6/23/2011 6:07:09 PM
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As taken by surprise as MS probably was (that Kinect internals were as accessible as they were) they responded pretty quickly; stating almost immediately that this was their intention and [finally] coming through with an SDK.



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