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Duane Benson
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re: 3-D TV or Myspace TV?
Duane Benson   1/10/2012 5:06:33 PM
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It seems to me that Myspace TV kind of misses the point. The problem with the old model of television viewing is the lack of socialness. The problem is really the rigidity. In my youth, a TV show was on at a specific time each week. If you wanted to watch it, you had to be in front of a TV when it was on. The social component came in when you and your friends talked about it the next day or on the phone. The new generation of media viewers, for the most part, really doesn't understand the staticness of that model. Virtually anything can be found on demand today. The social component is taken care of quite well via text messaging. The hole in the conventional television viewing experience is largely in completeness of web video services - seamless searching and display as well as inexpensive legal access. It's not in social media. iTunes changed the music industry because it solved a problem at a price point that customers saw as equal to the delivered value. Television needs a similar solution, not trends or exposed text messages.

junko.yoshida
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re: 3-D TV or Myspace TV?
junko.yoshida   1/10/2012 4:57:34 PM
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Yeah, I agree, Duane. 3-D aside, what's puzzling me is Myspace TV... I know every CE vendor is under pressure to come up with something to make their TV "social," I am not really sure how social I want to become when dozing off on my couch... you know what I mean?

Duane Benson
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re: 3-D TV or Myspace TV?
Duane Benson   1/10/2012 4:40:56 PM
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Black and white to color is a pretty natural progression. There's really no mystery why that happened. Still, it was about twenty years between the first color TV broadcast and the last black and white broadcast. I think analog to digital TV was a government mandate to allow better use of the spectrum. Without that mandate, I doubt that the a to d conversion would have happened nearly as fast. Certainly there is technical benefit to 3D TV. In theory, it should better match they rest of our reality. However, the need to wear special glasses, the potential for headaches and the poor quality of much of the materials offset the modest gains of the 3D experience.

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