Designers and engineers conflict. Designers don't have to make things work, engineers do. If it wont work bye bye.
Increasingly designers do have to consider functionalilty though.
In academia such as engineering or computer science, its even more down the line. You are given a task to solve ,must meet requirement and you must acheive a specific answer.
If you try to be creative with the solution but it does not technically solve the problem you have failed the task.
Where as designers might be given a breif and some basic requirements and can be more creative.
Engineers also must meet specific design rules for electronics, trace routing, termination, voltages, resistances, distances between components and EMI performance.
They can be creative in how they meet these rules but theres only so many ways to get the same result especially in standard PC form factors.
Designers should do their thing
Engineers should do their thing
Both should work together in harmony
However academia SHOULD at least give engineers an insight into design just as computer science/IT students learn basic courses on UI design.
Does that mean that you think only the design portion of building something is creative though?
I'd like to offer a different analogy:
I think design and engineering can both be creative in the way that cooking can be creative. But Design let's you mix up the ingredients and amounts, while the actual engineering is more like baking; it requires a certain precision.
That's not to say engineers aren't creative. but they do have constraints on what they can do, based on the results they need to achieve.
When I do a tear down of a brand name device often I marvel at the 'design' put into the engineering of it
The cabinet, the way the PCB ,cabinet and wires fit together, the PCB itself and so on.
2010 Sony Bravia is a good example of this mantra, synergy of design and engineering
Sometimes the way pushbuttons or connectors are placed in clever ergonomic positions, thats good design. Engineering is getting those traits to work and produced.
With cheap devices, say a no name chinese USB enclosure, there is almost zero 'design' put into it. Its as if they have a random number generator to make their devices.
The list of faults with the design AND the engineering can be dozens of points.
This got posted today, the designers of the Thinkpad X1 carbon were inspired by an older thinkpad not 'nature'
Several points of thought:
Engineers aren't less 'creative' they still have to make innovative solutions to problems on the microscopic, rather than macroscopic scale that designers work on.
Creativity is also largely a cultural and parental thing. Working in Taiwan I've been trying to understand the differences. Kids are drilled in school to recite, which is largely the opposite to western teaching methods of "here is the formula, now apply it". It makes them GREAT at fixed function subjects like language, Math and Science, but they can fall behind in other areas (as is exhibited in world wide school rankings). This is one small aspect and I'm still learning the nuances of this to try to understand more.
Other things I've found living here:
In small pockets it is now fast changing with a burgeoning design culture inspired by Japan, South Korea and the West, with traditional Chinese influences, but by the time most people get to work they are then put into a culture where a large proportion of bosses are 'do as I say', due to a culture of respect for older generation. Sounds good, but no one objects if they are wrong.
Finally, another small point to throw into the mix about the lack of women in Engineering roles:
While criticized in other countries, maybe this is because they have the choice and most prefer not to do it (for whatever reasons)? Again, Taiwanese tech companies are filled with women in all areas. They are very good at their jobs, but at least half I talk to would rather work in another industry. But with an economy so tied to the tech industry it's difficult to find another professional job in a field they enjoy.
'western higher education system' failed me.
Humanties degrees are very creative. As long as you can justify your POV you are seen as being correct.
Eg business,law etc
Computer Science/IT wasn't very creative, they give you a problem and a checklist and your expected to solve it and deliver a working solution by a deadline.
If it doesnt work, you fail. No remedy, no assistance, no 2nd try.
especially if its a low level code where you have to make all the basic functions from scratch.
Only UNTIL you have everything working then you can start to be creative with the solution otherwise it means nothing for the assesment of the solution.
These days many startups use high level APIs eg to took into twitter or facebook for their apps.
Its like in the movies where the token hacker is taken hostage and made to hack the system under gunpoint.
Its much harder to be creative in Engr. than say in visual arts or advertising because at the end of the day the bridge must not collapse. In engineering only a real deep understanding of the fundamentals can empower you to take a wild & creative leap and still succeed. Example Gustav Eifel of the Eifel Tower/ Bridge fame. Or if you are a Steve Jobs lucky enough to have a humble and genius techie buddie like Woz doing all the engineering or later have 100 engineers under your command to translate all your artistic visions about user interface into workable hardware
I believe we have gotten ourselves confused on innovative, creative, talking crap, pipe-dreaming and sneaky, just to name a few. In USA, we have done extremely well in every single category, to the point that we believe people who talk more crap is more creative. No wonder we have so many big mouth lawyers and marketing type running around in this country.
I don't know whether creativity can really be taught or learned, but I do believe it is an essential part of engineering. The best engineers I have ever worked with were also the most creative.
NitroWare said "You are given a task to solve, must meet requirement and you must achieve a specific answer." I disagree with the "specific answer" part of that assertion.
At the highest level, the task given to an engineering team is to design a product that will make money for the company. Effective managers don't tell engineering HOW to do it, they just define what they want the end result to be, and define the resources and schedule -- the investment -- they are willing to make. There is a long decision-making tree between defining the requirements -- features, performance, size, weight, power, cost, etc. -- then narrowing down a number of potential solutions that meet all those requirements, selecting the architecture or system design that best meets those requirements, and then implementing all the different sub-systems that make up the whole.
There is opportunity and need for creativity at every step in the process.
Yes there are low-level details -- calculations and simulations mostly -- for which a specific and precise answer is required. But long before an engineer gets to that low level, he or she should have been asking "is this the best circuit topology to solve this problem?" and should have analyzed the size vs. power vs. cost vs. risk trade-offs of this circuit vs. a multitude of other circuits that might have been candidate solutions.
Rarely is there a "specific answer" to the general problem of designing a complex electronic system that must meet various constraints of cost, performance, power, etc. There are a large number of answers within that constrained space, and some are better than others.
Finally, if it were true that there isn't really much creativity in engineering, then where do all the patents come from?
Great topic, Sylvie! In my experience, the amount of creativity an engineer demonstrates is directly related to just how passionate he is about his profession. Which is to say, for example, an engineer who seems not particularly creative at his job may well be very creative in his hobbies.
Another point is, I frankly see no difference between design and engineering. Engineering *is* design. And there's a whole lot more to aesthetics than just the way a painting or sculpture might look. There's elegant design involved in writing software, in circuit topology, in writing algorithms, in formatting message headers, in writing communications protocols.
If anything, it's disturbing to me that so many want to compartmentalize these aspects of what I consider to be engineering to something outside engineering. It kind of makes me wonder!!
Oh, can creativity be taught? Well, at the very least, it can be NOURISHED. You do this by making students think rather than only recite, and you do it by not berating their creative ideas. Even if they aren't always practical.
Creativity comes naturally.I had seen this coming out from school children to the retired elderly. This is from various areas and not necessarily from the engineers. Creativity is common to all. Many times i get the engineering ideas from others and i use to wonder how these get triggered from the brains.
Creativity should be encouraged and nurtured, not taught per se. I find our Engineering education system terribly rigid and quite bland to be honest, bar few exceptions here and there. Engineers need to work more closely with scientists and artists in developing curricula that encourabe and nurture creativity and critical thinking.
As a non engineer (Risk Management consultant), with some educational experience, I would like to add a couple of thoughts. Firstly, I think in order to push the envelope, you have to know the envelope. This creativity doesn't necessarily originate from either an engineering perspective or a design perspective, but can come from either. One of the things that people seem to miss about Steve Jobs, is that he was a polymath. He was not a master in engineering or software or design, but he had an incisive foot in each camp, which made him a demanding task master. I feel that we are to hung up on producing "silo's" and demarcation lines rather than the polymath who can interact/innovate and act as a catalyst.
I also believe that these silly international league tables measure things that are easy to measure. It is easy to measure sciences. These subjects are amenable to rote learning. Rote learning does not facilitate problem solving ability. That is where the deficiencies of the Asian educational methods often lie and the advantages of Western methods (not withstanding it's deficiencies).
I agree DesDizzy. We have to bring disparate disciplines back together. Specialisation has served us well for over a century now but we are seeing many disciplines converging again, which needs a corresponding change to our academic structures. Unfortunately, the loss of financial/executive autonomy coupled with increased financial pressures due marketisation of the sector is preventing most academic institutions from pursuing this route.
Society seems to generalize that if you're good at math, you're smart but not very creative and if you're good with colors, you're creative but not very smart.
Intelligence comes in many forms as does creativity. Engineering is a very creative field. The best engineers are called the best because of both their technical competence and their creativity in problem solving. I do think that creativity can be encouraged and nurtured. It can also be repressed, just like intelligence can be repressed.
It's easier to teach skills than creativity and intelligence, but both can be brought through teaching out so a student can better utilize what they have.
As far as creativity vs. age, I think a lot of that has to do with the ability and willingness to take risks. As a young person without a career history to protect and few obligations, it's easy to go out on a limb or push the envelope.
Risk taking becomes much more difficult once you have mortgages, families, kids in college and a perceived greater difficult in finding a replacement job should your risk go wrong.
On the other hand, sometimes taking a certain amount of risk is necessary for success, no matter how old you are.
If you never push the envelope -- whether that means higher performance, lower cost, lower power or whatever -- then it's not likely that your designs are delighting your customers or worrying your competitors.
Yes, there is career risk when you take technical risks and don't succeed. But there is also career risk when you are overly cautious and your designs fail in the marketplace simply because they're nothing special.
Can Creativity be taught?.
Yes. Creativity can be taught.
The student can be creative. But...it needs creativity from the other one. The one who taught. Only a creative master can bring a creative student.
Can Creativity be taught?.
No. Creativity cannot be taught.
Even a creative master can only ignite the latent creativity that is already there within the student.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.