All I see on their website for "optical navigation" is the module that goes into a normal optical mouse ie an led and a low resolution camera sensor to see which way textures are moving on a table etc. Is the navigation device just a mouse with a long wire, or bluetooth, or wifi?
How different is this from a Roku or an AppleTV, especially once both of those start supporting 3rd party apps ? Seems like both of those enable abroad swath of connected TV and have a pretty good price point (less than 100$), plus have the interoperability all figured out (HDMI).
MS Kinect connection anyone? ... I own a Google Revue (Android based) on my 46" LCD TV ... not bad, as it does a lot (games, music/video streaming, wireless, hackable!). However, I have two problems with it: (1) resolution when Web browsing and (2) interface. I can get around #1 by zooming in, but I have to do this constantly. #2 - interface is a bit more troubling. It is a 3/4 keyboard with a mouse pad. It is OK and gets the job done, but what I would really like is an MS Kinect interface, so that I can use hand gestures to manipulate movement (scroll, zoom in/out) and select items. Any device that connects to the TV - namely Pocket TV and uPad - would seem to suffer the same interface issues.
Yes, avid game fans would naturally resort to game consoles. But the beauty of this concept is in enabling TVs to download and run apps.
When I recently asked a Taiwanese TV chip vendor how they define "smart TV" versus any other TV, they had a very clear answer. The difference is, they said, whether your TV can download and run apps that are proliferating everywhere these days.
not quite, i'm chatting with two minipc vendors in Shenzhen now. the device only has 4GB storage so you will need a server for storage to say the least. this is more like mini-player for your TV. if TV has android/etc built-in you really don't need this small STB. I think it's useful for Kiosk though.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.