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re: What were they thinking: Games tied to player
IDontUseTheForumSoWhyAmIForc   1/8/2013 6:49:24 PM
The way I read it is that Sony wishes to charge again for a license that's already purchased. You can resell the disk the program came on, but the new owner will be forced to buy another license to use it. One only need to look at Sony's financial statements of the past few years to understand why they are doing this.

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re: What were they thinking: Games tied to player
Phluph   1/7/2013 7:46:11 PM
I for one certainly hope that this patent is denied. Main reason is that I see no difference between Sony's idea and various other software/hardware DRM schemes for games that have been around for decades - I can think of several DOS games I have on 5-1/4" floppies that tied themselves to the hardware that they were installed on and used various subterfuges to prevent copying the disks. To me, just because they want to do this on a game console vs a PC is irrelevant.

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re: What were they thinking: Games tied to player
VIntage Bits   1/7/2013 5:30:29 PM
I wrote off Sony years ago after I bought my first DVD player from them. It would not play any CD or DVD that was written on a computer. No doubt they thought that doing so would inhibit piracy. Well, I'm not a pirate, but it did block the playing of CDs and DVDs made by our school and other independent producers as well as those that I made with video from trips recorded by my SONY digital 8 camcorder. After that I completely stopped buying Sony products. The silver lining for me in this cloud is that this patent is owned by a company that I already won't buy anything from. Hopefully others will not get to use it. Hmmm - unless they license it for some kind of Blu-Ray+ or some such. Maybe it is really all about the movies anyway.

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re: What were they thinking: Games tied to player
WKetel   1/5/2013 2:40:43 AM
I understand exactly what the greedy folks at Sony want to do, and there is a simple and totally legal cure for this kind of greed, which is for nobody to purchase ANY Sony product until they change their policy. If the entire public could unite and simply refuse to purchase any Sony products, the message could get across. After all, the laws are fairly clear, which is that when you buy the product you have the right to use it and to sell it. What you can't do legally is sell copies. Even Microsoft lets people transfer ownership legally, provided they don't keep a copy. So really, a total boycott of all things Sony is the very best cure available. America does NOT need Sony!

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re: What were they thinking: Games tied to player
Wnderer   1/4/2013 10:22:28 PM
I'm not sure I understand. Are they trying to patent restricting the secondary market or just a method of restricting the secondary market? And hasn't this already been done? I recall some software licenses that were tied to the hard drive ID so you could only install it on one computer. Unless they don't mean by player ID the hardware that the game plays on but the actually user. I think the customer would get upset if you tried to tag them.

As data rates begin to move beyond 25 Gbps channels, new problems arise. Getting to 50 Gbps channels might not be possible with the traditional NRZ (2-level) signaling. PAM4 lets data rates double with only a small increase in channel bandwidth by sending two bits per symbol. But, it brings new measurement and analysis problems. Signal integrity sage Ransom Stephens will explain how PAM4 differs from NRZ and what to expect in design, measurement, and signal analysis.

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