The comment about PC gamers seems to ignore the why of PC gaming .... continuous hardware upgrades (its a hobby thing), cheaper games, sitting at a desk, versus in front of the TV environment, Skype while gaming, etc., etc.
I think the hardware is well targeted for the price point, but the average PC gamer will be well beyond this a few years into the PS4 life cycle.
I am not putting down the hardware, but if they think they are going to win back PC gamers, they are sadly mistaken.
"the switch to the X86 CPU should also attract a large installed-base of “extreme PC gamers” to PS4, he added."
This was hilarious - as though PC gamers use a PC because of how much they love the x86 architecture.
Given there's about 0% chance PC games will run on the PS4, the choice of CPU is irrelevant.
Agreed. In a game console, backward compatibility is actually a bad idea, as long as the developers support the new platform.
When people buy a new console, you want them to buy all new titles as well. The old games they already have were bought to be played on the old console.
That's an interesting and kind of important question. One of the problems Microsoft had with the original X-Box was PC compatibility. It was easy to put Linux on it. But Microsoft needed something like five title sales per X-Box just to break even on the hardware.
And given the actual computing demands of most people, the PS4 looks pretty able to replace a regular PC. Sony must have some plan to avoid the "wrong kind" of popularity.
Seems like a well thought out path to follow. Given the relatively long product life cycle of Sony Play Stations. Employing AMD X86 architecture will be well suited for upgrades and enhancements, in particular GDDR6 has my attention, which should be going into production next year (if I remember right, AMD essentially created the GDDR memory standard for what it's worth). It would not be surprising if GDDR5 was skipped in the PS4 platform altogether. I find this news fascinating.
I wouldn't think it was a 32 nm capacity issue at IBM as I believe they have as much 32 nm capacity as they did at 45nm. I believe they still are supplying the newest game processors for Nintendo and Microsoft.
I have to agree it is the software and to a lesser extent the hardware. If the games are ready and of high enough quality then who cares what the platform is? On the other hand if the hardware platform can't get out of it's own way then no amount of software can make up for the lack of responsiveness. I am guessing that the X86 tried and true platform with a lot of horsepower will win a lot of software developer support and therefor more/better games!
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.