Interesting article and fully in-line with my view.
Relevant to note is that we can already TODAY offer end-users the proper experience on existing (high end) mobile devices and platforms by applying advanced video algorithms in software. In contrast to (traditional) TVs, mobile devices have evolved to very sophisticated platforms capable to run such solutions in software by smartly leveraging the existing hardware acceleration available in these platforms.
For instance on an iPad 3rd or 4rd generation (with retina display), this is for instance offered by the "SuperSharp" feature in CineXPlayer HD ( https://itunes.apple.com/app/cinexplayer-hd-best-way-to/id384098375?mt=8 ).
For more information on these gap-closing video enhancements for mobile devices (Android and iOS), have a look at our website or contact us:
Qualcomm acquired HQV video processing assets from IDT over a year ago. HQV video processing has been incorporated into high end consumer products such as Onkyo home theater receivers. Does Qualcomm have plans to integrate HQV into their mobile SoCs?
The maturity shows in the intellectual property related to video processing. It is essentially impossible to implement video processing without numerous licensing deals. Everything down to the very idea of digital video processing is under patent protection in most countries. Thus the HTML5 video tag debacle. I agree there is no technical issue preventing it, but there are substantial legal and cost issues. So I'm not so sure the gaping hole will be quickly filled.
This is the same hill that digital cameras and printers climbed more than a decade ago. Many current printers can do 1440 dpi w/o popping a sweat. This, coupled with the extreme resolution of high end cameras makes pixelation in a printed image either a blunder on the part of the user or an intentional effect.
But isn't video quality on newer mobile devices more an issue with the source than the display? There's only so much information in an image. You can fix some artifacts and clean up pixelation but eventually you hit a limit - that's when you need a higher resolution source to match your high resolution display - and I'm sure device makers will be happy to accommodate this.
Display processing for video is fairly mature, so it's a wonder that it hasn't already been integrated into the "one big system-on-chip" that is already decoding the video and doing nearly everything else in the tablet.
Yes there are costs in silicon area and power consumption, but as tablets get increasingly used to watch video, consumers will demand the same level of video quality they get from their HDTV sets. This gaping hole in tablet performance will not remain unfilled for very long.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.