They could take the also-ran approach and add in visual full-motion detection. I'd rather see something a bit more original though. Perhaps enhanced motion detection. They could improve the motion detection in the wand, add motion detection to other parts of the body such as feet, torso and head. Motion control as the game controller is here to stay.
They could add in home-entertainment convergence features like Blue-Ray and better Internet functionality. Again, though, that would be a bit of playing catch up.
Augmented reality goggles might be a good addition. Of course, with that, they would have to put some real thought into game design. New and unique features are cool, but the novelty wears off quickly if the game play doesn't do a good job of integrating the new capabilities.
Nintendo pioneered the use of motion sensors in its Wii console. The company announced April 25 it will roll out its next-generation console in 2012 and show a playable version at the big gaming conference in June. OK, engineers, here's your chance to weigh in with ideas about the next cool technology ready for the mass consumer electronics market. What you would put in a Wii 2.0?
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.