Ransom is a key participant at DesignCon, so bring your copies of Sensory Deception to the next show in January (http://www.designcon.com/santaclara/) and he'll be happy to sign it, I'm sure. Better get those autographs now..before fame and fortune grab him from our midst!:)
Our brain can trick us plenty when it comes to interpreting our normal sensory inputs, now we're entering a world of deliberate sensory deception. Yikes! We're in for a heck of a ride!:)
Yeah, I can imagine they are getting drowned in requests for interviews about Carmack. The first big misconception was that he left ID. Now that they cleared that up (he hasn't), things should begin to calm a little.
I've actually been talking to Palmer about possibly speaking at an event , hopefully we can make that happen.
Total Recall was a bit different, focusing on memory as opposed to real-time experience, but the matrix did touch on extremely in-depth virtual reality. I think what sets this story apart a little bit is the ability to expeirience existing as an animal, including its desires or emotions.
Speaking of VR, anyone notice that game developer extrodinaire John Carmack of the original Doom game joining Oculus the VR headset maker as a CTO? I requested an interview and they said a few bazillion others have too but NO INTERVIEWS for the foreseeable, alas.
Wow. I can't believe they made another version of TOtal Recall, yet there I was immersed in it. Or three episode of The Matrix (Why didn't they just stop after the first?)
Virtual Reality has been a mind-blowing concept through fiction for a long time, so much so that the stories get told and retold, creating mirror-on-mirror like reflections of our own inner virtual fantasies.
None of it ever matches up to the virtual reality we all live with -- that with which we are born: the ability to dream. Like life itself, it can't be completely controlled, but it frees us to do anything -- eat seal, seduce our perfect lovers, soar to unreachable height, fly without wings, speak different languages, and accomplish incredibly athletic feats.
Do we really need to recreate virtual reality when we have something that is better? Must we have control over virtual reality? Isn't that itself unreal?
Blog Make a Frequency Plan Tom Burke 17 comments When designing a printed circuit board, you should develop a frequency plan, something that can be easily overlooked. A frequency plan should be one of your first steps ...