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DrFPGA
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15 Billion Lines of Code
DrFPGA   8/20/2013 1:51:44 PM
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Too bad the infographic didn't include the number of bugs we can expect from all that code...

Max The Magnificent
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Re: Lines of code
Max The Magnificent   8/16/2013 12:07:04 PM
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@AlPothoof: On a slightly different note: if 2013 is such a great time to be in software, why are so many software engineers either unemployed or worried about their current job?


That's a great (if sad) question ... I wonder if we can persuade the folks who created this infographic to answer it :-)

AlPothoof
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Re: Lines of code
AlPothoof   8/16/2013 11:58:07 AM
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Modern optimizing compilers can do amazing things and, when they're working properly, will probably generate an executeable that is faster and more compact than I could hand code.  Having said that, there are times they will do amazingly BAD things to my code: a simple bit of code to turn a bit on, wait a while and then turn it back off may go away entirely.  A number of my younger colleagues eschew looking at assembly-level output to see how the compiler has morphed their code, then wonder why things don't work properly...

On a slightly different note: if 2013 is such a great time to be in software, why are so many software engineers either unemployed or worried about their current job?  I know way too many in both catagories, at least in the embedded realm.

Max The Magnificent
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Re: Lines of code
Max The Magnificent   8/14/2013 6:23:17 PM
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@kfield: Hey Max when I click on the infographic I do not get a bigger image. Just sayin...

Click on the link just above the graphic -- the one that says "Click Here" (which I intended to be a clue :-)

kfield
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Re: Lines of code
kfield   8/14/2013 6:20:44 PM
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Hey Max when I click on the infographic I do not get a bigger image. Just sayin....

Max The Magnificent
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Re: Lines of code
Max The Magnificent   8/14/2013 6:18:44 PM
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@kfield: ...a large number doesn't necessarily mean a good thing...

I'm not a software guy (thank goodness -- I'm a hardware man through and through), but when I was a lad we used to hone our software to use as few bytes in memory and as few clock cycles as possible.

A lot of the "old school" software guys still do this, but I'm not sure about their younger colleagues...

kfield
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Lines of code
kfield   8/14/2013 6:13:34 PM
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I find it interesting that the measure for comparison is "lines of code," when a large number doesn't necessarily mean a good thing. The really interesting comparison would be showing some modern day product using less lines of code today than in the past, due to better programmers.



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