One of the reason's the Kinect hasn't been utilised so well by the gamining companies is because they know their customers. They know that most users don't have 15 ft of space in front of their tellies such as myself.
Being a gaming person myself, I added the Wii to my collection as it was different and you had to move around in order to use it. After a couple of weeks, the novety wore off and I've been on the controller systems ever since with no interest of going back to the wii or using the kinect.
You would think more games would utilize the 3d sensing. I don't know if it is because the first generation kinect had horrible latency or what, but very few fully utilized it, or utilized it well when they tried.
I'm looking forward to this next generation, hoping that it will be more mature and add to the experience more.
Sensors have thankfully made gaming an experience to remember. Gaming is no more limited to joysticks and for nerds but its actually fun and sometime with a lot of physical excercises. With more 3D sensing available i think gaming can capture the lost market share to smartphone. And smartphones can become gaming devices. Lots of competition ahead, i think.
Thanks for the info! I'd love to give a quadcopter an extra layer of positional awareness using 3d vision, but i'll have to add it to my already very long list of things that sound awesome to do... but I don't have time for.
Caleb, I agree: 3D sensing can be very helpful in gesture recognition in some applications. It's no accident that the Microsoft Kinect uses a structured-light-based 3D sensor.
Regarding "3D navigation," as 3D sensors become less and less expensive (which is happening fast), one interesting possibility is for robots (such as floor cleaning robots and robots used in emergency response) to navigate much more effectively by mapping a room in 3D.
If you want to dig deeper, there are lots of free educational resources about 3D embedded vision on the Embedded Vision Alliance web site, www.Embedded-Vision.com.
It seems like 3d sensing is being pushed into as many devices as possible. I'm personally not as excited about navigation in 3d space so much as just natural interaction with devices.
If I plop down on my sofa and look at the TV, it should know to turn on. Gesture based navigation is a big step in the right direction, and I feel we are only just now getting to the point where they can feel natural.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.