Hey EE Times, this idea of learning more effciently by using gaming techniques sounds like a winner. I'd love to hear more about it.
When I was still in high school, I was fortunate enough to be in several classes where we were guinea pigs. For math as well as English, we used what amounted to manuscripts as our main text books. Programmed learning. It was great, effective, even fun. So I'm a firm believer in experimenting with better teaching techniques.
The better computer games are all about learning, where the player has to hone his skills to improve his score and get to the next level. Seems to me that those techniques can be applied to something very useful.
It is always nice to have inspirational talks from successful people, really this talk recreated the history of the development of computers and games, it would have been great to listen to the other Steve but unfortunately we can only remember him.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.