Interesting point, but we're talking about 100's or 1000's of FLOP's per tile which we avoid if the tile isn't visible. FLOP's chew through a lot of CPU/GPU cycles and therefore power where as I'd imagine it was mostly integer math to determine visibility and only the need to 3 corner points (if they're triangular polygon tiles)
NASA's Orion Flight Software Production Systems Manager Darrel G. Raines joins Planet Analog Editor Steve Taranovich and Embedded.com Editor Max Maxfield to talk about embedded flight software used in Orion Spacecraft, part of NASA's Mars mission. Live radio show and live chat. Get your questions ready.
Brought to you by