Interesting point, but we're talking about 100's or 1000's of FLOP's per tile which we avoid if the tile isn't visible. FLOP's chew through a lot of CPU/GPU cycles and therefore power where as I'd imagine it was mostly integer math to determine visibility and only the need to 3 corner points (if they're triangular polygon tiles)
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.