I also loved Yes's covers in the good old days. I had Roger Dean's book "Views" which had most of the Yes art and a lot of other stuff he did (I loved his Babe Ruth covers as well) and his other projects - he designed a "Sea Urchin" chair which you could approach and sit in from any angle. Clever guy.
But how fun would it be to wander through a virtual reality Roger Dean world? To go through those mushroom-shaped houses and climb those endless stairs? and to travel through space with those broken planets from "Fragile"? I wouldn't want a game - my attention span does not go beyond the average game of Solitaire - but I could wander round a Roger Dean world for hours.....
@Janine: I have to say I played Myst and really dislked it. The graphics and immersive quality of the game were really impressive, but I was uncomfortable with the lack of people.
Myst was also a bit difficult -- plus to a large extent you were forced to solve puzzles just to move around. Riven had more people around (though most of them tended to run away from you, apart from the ones that didn;t who most of the time you wished they would :-) One good thing about Riven was the fact that you coudl move around from place to place without solving every puzzle.
I'm not too bothered by lack of people -- I just like walking around and seeing what's what :-)
I love your enthusiasm Max, but I have to say I played Myst and really dislked it. The graphics and immersive quality of the game were really impressive, but I was uncomfortable with the lack of people. Guess I'm a people person. Love my RPGs where I can have a dialogue, not just chase after someone who disappeared.
NASA's Orion Flight Software Production Systems Manager Darrel G. Raines joins Planet Analog Editor Steve Taranovich and Embedded.com Editor Max Maxfield to talk about embedded flight software used in Orion Spacecraft, part of NASA's Mars mission. Live radio show and live chat. Get your questions ready.
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