I have an oculus rift. I'm really excited about the future with these. I personally do get nausea in some environments but others do not cause it. When I find something that is done well and truly immersive, it is a mind blowingly great experience. The newer versions with higher definition screens and lower latency will help reduce the instances of nausea inducing environments as well.
I don't think that you'll see one of these on every kid, like you see a console controller in every kids hand. I do think that this will be successfull though and they will be fairly common.
While its a heads up for technology and folks who are developing these goggles play games, wonder what users think about it. To many youths, its the next cool thing to have, but what about heachache, nausea and other physical conditions that its overuse can lead to. Many of people I know cant even enjoy 3d movies and get into migrane headaches.
But technically I think its what is the need of the play games. I wonder one day people can have virtual playgrounds inside their living rooms, have virtual players (roboots) who can play with them. I guess when it comes to technology if one keep challenging there are always wonders one can get.
But then at the end nothing like geting on real playground and playing some real sports.
Drones are, in essence, flying autonomous vehicles. Pros and cons surrounding drones today might well foreshadow the debate over the development of self-driving cars. In the context of a strongly regulated aviation industry, "self-flying" drones pose a fresh challenge. How safe is it to fly drones in different environments? Should drones be required for visual line of sight – as are piloted airplanes? Join EE Times' Junko Yoshida as she moderates a panel of drone experts.