I have an oculus rift. I'm really excited about the future with these. I personally do get nausea in some environments but others do not cause it. When I find something that is done well and truly immersive, it is a mind blowingly great experience. The newer versions with higher definition screens and lower latency will help reduce the instances of nausea inducing environments as well.
I don't think that you'll see one of these on every kid, like you see a console controller in every kids hand. I do think that this will be successfull though and they will be fairly common.
While its a heads up for technology and folks who are developing these goggles play games, wonder what users think about it. To many youths, its the next cool thing to have, but what about heachache, nausea and other physical conditions that its overuse can lead to. Many of people I know cant even enjoy 3d movies and get into migrane headaches.
But technically I think its what is the need of the play games. I wonder one day people can have virtual playgrounds inside their living rooms, have virtual players (roboots) who can play with them. I guess when it comes to technology if one keep challenging there are always wonders one can get.
But then at the end nothing like geting on real playground and playing some real sports.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.