I used to travel the country on business and I'd find other people who were playing the games I was (DOOM, Wolfenstein, etc) and we'd share information on secret locations and tactics. I had to stop at one point and say, "You know these places we are talking about don't really exist, right?"
I occasionally find myself reminiscing over terrains I have travelled and then found myself trying to remember what game that was in.
But as I've mentioned, I don't think games are the only market for the VR devices.
Breaking the one screen barrier is my first application for these headsets. Chair in the middle of a sphere of screens. Manage data between multiple docs, from the web, from online video, thru filters, intelligent agents- all the stuff we wanted in Cyber-Punk Sci-Fi..
@Brainiac: I fixed the (milli) seconds mistake. Thx
The one time I used one of the Oculus prototypes (about 3 months ago) the scene was dazzling, but not something for fast action, Even learning how to move in these virtual worlds (where you have no feet or hands) takes time.
I keep wondering, what other apps do these things have besides playing Quake 2019?
I used to play an arcade game that had VR helmets and terrible frame rates. I used to cream everyone by not waiting on the frames to match my head movements. I'd whip my head around to look in a new direction and then wait for the image to settle. No nausea and I was able to pick off my opponents while they were still trying to turn their heads.
My fantasy for VR goggles is not so much for gaming, but to create an infinite desktop screen where I can turn to look at a window and then drag it to a natural viewing angle and get away from the limitations of monitor screens.
It would probably need a webcam attached to view the real world as needed.
I've got one of those old football VR helmets and puck, but the resolution was abysmal and the unit extremely touchy about the video hardware it would work with.
Looking forward to the Oculus Rift, but not until the price comes way down.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.