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Max The Magnificent
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Spread the word!!!
Max The Magnificent   11/15/2013 12:16:27 PM
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Time is running short -- it's our Last Chance to Equip Obduction With Oculus Rift


This is really important (I want to walk through the Obduction world in glorious 3D Virtual Reality -- this will make me happy -- it doesn't get much more important than that! :-) 


So anything anyone can do to spread the word (point to my blog above) via Facebook, Twitter, LinkedIn, email, Morse Telegraph, whatever... would be bery much appreciated.

BrainiacV
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Re: Goggles play games
BrainiacV   11/15/2013 11:43:43 AM
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I used to travel the country on business and I'd find other people who were playing the games I was (DOOM, Wolfenstein, etc) and we'd share information on secret locations and tactics.  I had to stop at one point and say, "You know these places we are talking about don't really exist, right?"

I occasionally find myself reminiscing over terrains I have travelled and then found myself trying to remember what game that was in.

But as I've mentioned, I don't think games are the only market for the VR devices.

DrFPGA
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Re: Goggles play games
DrFPGA   11/15/2013 10:40:03 AM
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Breaking the one screen barrier is my first application for these headsets. Chair in the middle of a sphere of screens. Manage data between multiple docs, from the web, from online video, thru filters, intelligent agents- all the stuff we wanted in Cyber-Punk Sci-Fi..

Sign me up...

rick merritt
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Re: Goggles play games
rick merritt   11/14/2013 7:47:17 PM
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@Brainiac: I fixed the (milli) seconds mistake. Thx

The one time I used one of the Oculus prototypes (about 3 months ago) the scene was dazzling, but not something for fast action, Even learning how to move in these virtual worlds (where you have no feet or hands) takes time.

I keep wondering, what other apps do these things have besides playing Quake 2019?

BrainiacV
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Re: Goggles play games
BrainiacV   11/14/2013 3:50:16 PM
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I used to play an arcade game that had VR helmets and terrible frame rates.  I used to cream everyone by not waiting on the frames to match my head movements.  I'd whip my head around to look in a new direction and then wait for the image to settle. No nausea and I was able to pick off my opponents while they were still trying to turn their heads.

My fantasy for VR goggles is not so much for gaming, but to create an infinite desktop screen where I can turn to look at a window and then drag it to a natural viewing angle and get away from the limitations of monitor screens.

It would probably need a webcam attached to view the real world as needed.

I've got one of those old football VR helmets and puck, but the resolution was abysmal and the unit extremely touchy about the video hardware it would work with.

Looking forward to the Oculus Rift, but not until the price comes way down.

Caleb Kraft
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Re: Is this correct?
Caleb Kraft   11/14/2013 3:33:45 PM
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haha, yes it should

Caleb Kraft
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Re: Floating experience
Caleb Kraft   11/14/2013 3:33:10 PM
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that is funny. I actually, a couple weeks ago, told a group of people about my absolute best experience in VR.... it was the same demo of floating through space!

BrainiacV
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Is this correct?
BrainiacV   11/14/2013 12:33:36 PM
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"The average latency between a user's head motion and a new pixel delivered to a display is about 45 seconds."

Shouldn't that read "milli-seconds"?

I've played games with bad frame rates, but never that bad :-)

junko.yoshida
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Floating experience
junko.yoshida   11/14/2013 12:18:00 PM
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You wrote:

"One of best experiences in prototype internally is literally floating through a space world and being amazed at the scale," he said.


Wow, I would definitely sign up for THAT!

rick merritt
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Re: Goggles play games
rick merritt   11/14/2013 9:38:35 AM
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@Sheetal: Oculus developers hope the latency tricks can end the nausea, but you raise other ethical issues about how we use technology to distract us, take us out of reality.

Even the Oculus CEO joked many times about how he lost hours and hours to various popular computer games.

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