@elctrnx_lyf, yes after a long time an entire segment is going to be driven by AMD processors, sing Sony and Microsoft both are going to use their processors.
Alternatively it will be flooding of gaming consoles as every child will be willing to go for the new device, and all the previous consoles will go to dustbins, it is very high time to think of modular architecture, so save the entire box going in to dustbins.
You are right @"_hm", third party developments in this directions will be there in pipeline, but I was wondering why the OEMs are not supporting this kind of developments with minor tweaks and additions in the base system, they have very good network stack in their devices, and the era is of could computing these days.
That is correct what you say in case of exclusivity but at the same time these are very sophisticated devices that can surely be used for many other purposes. My words were not a shout towards the profitability of the console manufactures but they were towards motivating the possibilities in reusing the hardware to reduce the over flooding of the hardware's in today's life.
Both of these console are already multi-tasking media devices. I wonder if there's really a demand of a "living room big screen PC". The console makers have strong motivations to keep the boxes mutually exclusive, as they profit mainly on software/services/ecosystems, instead of hardware alone.
May be the XBox designers have provided two communication ICs, one for sharing the game data between different Xboxes and other for communicating between the user/joysticks and the XBox. Games generally requires fast and instantaneous data transfers may be that is the reason one chip is dedicated for Wireless Network/Wi-Fi and other for Bluetooth and Near Field Communication.
It seems overdosing hardware in the high-tech home by this kind of duplication of the same architecture devised for two different purposes. I mean the PC and Gaming console. I think they should sell on PC OS cartridge that will serve the purpose of computer on Gaming Console.
The trend of keeping a separating gaming console is becoming a profit making thing for these manufactures, why not to bring up a common device that can serve multiple purposes.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.