the text reads " .. The main processor chip has the same style of heat-dissipating package as the PS4 CPU,.. "
Why are we calling this a Heat Dissipating Package ?
The heat is generated in the large die in the middle where there does not seem to be any heat sink, not by the passives surrounding it. If by " heat dissipating package " the window frame like metal around the die is being referred to, then where is the thermal path from the large die to this metal part ?
Is it more likely that the metal frame is there as a Stiffener for a new type of thinner but electrically more efficient substrate ( PCB ) under the processor chip ?
This could be easily verified by looking at the x - sections as I had commented to earlier Teardown of the PS4.
With the economies of scale why would anyone use anything but pc parts? From a software perspective Sony has learned that having unique development requirements limits the games developed for your console - even if you are faster and better. The new PS4 has a SoC with 2 Quad Core x86 cpus and 20 AMD Graphic cores and porting to it should be as easy as porting to the XBox from a PC.
Also, these consoles are nothing like PC's - normal consumer PC's. They are much more powerful, and while you can make PC's that are quicker - that is not a target audience, and these new consoles are going to speed up the downfall of the desktop PC...
reducing the hardware?...I see the opposite trend, we all have more devices at home...in 10 years I have gone from 1 (just PC) to 10 (PC, 3 laptops, 2 smartphones, 2 tablets, appleTV, console)...if you reduce teh hardware where is teh revenue growth coming from?
Nothing wrong with being built from PC parts, makes it economical and uses best practice for that level of number crunching. I would have been more surprised if it had been an ARM core! Okay they (Sony or Microsoft) didn't use PowerPC again, but given they are trying to keep costs down doing a deal with AMD should achieve that.
The big failure is their handling of 50Hz, really? Adding an extra frame every 5th frame to boost it to 60Hz?
From a purely hardware perspective, the Xbox & Xbox 360 were also just "nothing but a PC." But from the software side, the user interface side (game controllers & headsets) and the overall ecosystem, they were always entertainment devices -- far more so than most desktop PCs. It looks like MS has further extended the entertainment capabilities with the Xbox One, and I wish them lots of success in the marketplace.
What are the engineering and design challenges in creating successful IoT devices? These devices are usually small, resource-constrained electronics designed to sense, collect, send, and/or interpret data. Some of the devices need to be smart enough to act upon data in real time, 24/7. Are the design challenges the same as with embedded systems, but with a little developer- and IT-skills added in? What do engineers need to know? Rick Merritt talks with two experts about the tools and best options for designing IoT devices in 2016. Specifically the guests will discuss sensors, security, and lessons from IoT deployments.