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Max The Magnificent
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Re: NeoPixel Rings
Max The Magnificent   2/8/2014 11:37:47 AM
@Stargzr: Hmmm  ... perhaps a trip to the Patent Office is in order!

When you make you millions, remember that your vast wealth came from reading my blog :-)

These rings really are a huge amount of fun to play with.

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Re: NeoPixel Rings
Stargzer   2/7/2014 6:18:32 PM
@Max: "... the 16-NeoPixel Ring and 24-NeoPixel Ring..."

Either one of those rings, with associated pushbuttons, would make a God-awful nasty game of Simon!  One could start out with arcs of 4 or 6 (16 or 24) to simulate the four buttons on the original game, then remove  one at random from each arc in turn so that, for example, the second level would be 4-4-4-3-1 (five "buttons"), the next 4-4-4-2-2 (five "buttons"), 4-4-3-1-2-2, 4-4-2-2-2-2, 4-3-1-2-2-2-2, 4-2-2-2-2-2-2, and so on. You'd also have to change the colors as you go along, with the original four "buttons" (arcs) set as Red, Green, Yellow, and Blue as in the original Simon, and different colors for the "buttons" (arcs or segments) as you start spliting up the original arcs.  At the start, hitting any of the 4 (or 6) pushbuttons associated with an arc/button would count as a push (i. e., hit any Red pushbutton when four Red lights are lit).

Not only does the melody get longer, but the potential number of tones/buttons gets larger!  With 16 or 24 different tones to remember as well as the sequence, this would be one tortuous game -- not one for those afraid of failure!

Higher levels could randomize the initial setup.

Hmmm  ... perhaps a trip to the Patent Office is in order!


Max The Magnificent
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Re: Not Mind Boggling Enough
Max The Magnificent   12/28/2013 11:58:47 AM
@Wnderer: Or just fix a pivot point at one corner and use two motors; one on the horizontal axis and one on the vertical axis and creating a spinning vortex into the abyss!

This definately sounds like something worth playing with...

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Not Mind Boggling Enough
Wnderer   12/28/2013 10:50:46 AM
That's not mind boggling enough. You need to at least alternately turn the rows on and off, so you get that illusion of falling. Or maybe put a hinge on one side and a screw motor on the other, so you can change the angle between the two mirrors, so it looks a tunnel go around turns. Or just fix a pivot point at one corner and use two motors; one on the horizontal axis and one on the vertical axis and creating a spinning vortex into the abyss!


EDIT: I think maybe off center cams would work better.

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tom-ii   12/27/2013 10:21:48 AM
Unfortunately, I already have waaay to many projects...  :(

Max The Magnificent
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Don't fall in!
Max The Magnificent   12/23/2013 3:15:44 PM
You can't really tell from the images above -- but in the real world, the last test (with the three strips of wood = 1.5" seperation between mirrors) has an amazing impression of depth -- when you look down over the mirror sitting on our kitchen table, it appears as though the lights keep on going right down to the floor.

Max The Magnificent
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NeoPixel Rings
Max The Magnificent   12/23/2013 3:13:18 PM
These NeoPixels are GREAT -- I've also been experimenting with the 16-NeoPixel Ring and 24-NeoPixel Ring -- I'm planning on using these on an instrumentation panel I'm building.

As data rates begin to move beyond 25 Gbps channels, new problems arise. Getting to 50 Gbps channels might not be possible with the traditional NRZ (2-level) signaling. PAM4 lets data rates double with only a small increase in channel bandwidth by sending two bits per symbol. But, it brings new measurement and analysis problems. Signal integrity sage Ransom Stephens will explain how PAM4 differs from NRZ and what to expect in design, measurement, and signal analysis.

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