@betajet Great products often find inspiration from similar sources. :) As for Eclipse, I suppose it is all perspective - but an IDE that puts everything in one place - editor, debugger, profiler, packager, docs, samples - really helps. We'll be publishing video tutorials shortly to introduce Kinoma Studio and Eclipse to people coming to it for the first time.
@alex_ma I'm looking forward to seeing what makers create - the touch screen alone opens up many possiblities. Good question on the "distribution channel fit for makers." That's something my team is working on, so it is easy to move beyond the Kinoma Create prototype. If you have preferences or thoughts on how that should work so we best support makers, please let me know.
Sharing via github is a good first step. Hopefully sharing will become popular enough that you can create your own community site to drive the DIY model to an even wider audience. I find github to be daunting for the just getting started DIYer, but maybe thats a minority view...
@DrFPGA I agree - github isn't trivial when getting started. It solves lots of tough problems though, and is a powerful tool for Makers with experience, so it is a good foundation. We've considered integrating a browser for publicly available Kinoma Platform Runtime code into Kinoma Studio, to make it more accessible. Have you seen any good models for an interface that would be easier for a novice DIYer? I like the very visual catalogs of 3D model images (e.g. http://www.thingiverse.com/newest), but code isn't as intrinsically visual.